Author Topic: Improvements  (Read 14807 times)

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Re: Improvements
« Reply #180 on: March 09, 2021, 07:57:59 pm »
I see, how about the 6.69 and 6.70

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Re: Improvements
« Reply #181 on: March 10, 2021, 06:39:59 am »
ok, so I randomly found flash files for a scene featured in the tower lobby TV.

https://anonfiles.com/Bb44G3B5rd/crowchild_swf

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Re: Improvements
« Reply #182 on: March 10, 2021, 08:11:26 pm »
That's great find!
If you can find other TV scenes, I can swap them in that TV instead that low-res video loops.

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Re: Improvements
« Reply #183 on: March 10, 2021, 11:17:12 pm »
I was thinking it would be better if we finished the scene... idk

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Re: Improvements
« Reply #184 on: March 11, 2021, 07:54:29 pm »
I was talking to the guy who wanted the valeriya POV scene. we could flip tanya's scene I guess

That's a great idea!

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Re: Improvements
« Reply #185 on: March 11, 2021, 08:58:29 pm »
I'm glad, anything specific you want?

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Re: Improvements
« Reply #186 on: March 14, 2021, 11:31:30 pm »
I've reworked dialog response text/button into fully script generated.
Response pane height now auto-adjusts to response count so we are not longer limited to 6 responses per state. (useful for Doll Play and Skip Dialog options)
Response pane width now auto-adjusts to the longest response text line so we no longer have to shorten sentences to fit.

By the way, I'll need Crissy and Jaymee dialogs update for new vaginal scenes.

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Re: Improvements
« Reply #187 on: March 15, 2021, 01:44:35 am »
I can work on that as soon as HTH2BvOT is done

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Re: Improvements
« Reply #188 on: March 24, 2021, 01:15:47 pm »
I'm glad, anything specific you want?

I took WAAAYY too long to respond, sorry about that. We could asset flip Tanya's scene for Valeriya's, but the only features i'm requesting right now would be able to spank her thicc ass and clench it every now and then, like in the newest iteration of Raquel's doggystyle scene

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Re: Improvements
« Reply #189 on: March 24, 2021, 06:08:46 pm »
I can do that. If i animate it in adobe cc it should go pretty smoothly.

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Re: Improvements
« Reply #190 on: April 01, 2021, 09:12:17 am »
Ok so I've fully planned player genus support. I decided that I'm also going to include female as well, but I'm going to have to space everything to keep the quality high along with the quantity. Tabby you might want to quickly implement a value that stores female players preferred strap-on so they can any strapon for any genus. If possible I could add breast size to female player if possible. I'm willing to draw everything, and now I have the time. With adobe cc the project .swf will contain the following sprites. A sprite of the player from point of view 1st person, a sprite with pe-nis/strapon from 1st person,  a 1st sprite with different breasts to match the genus selection seperated for animation, a 3rd person sprite of the male in the standing position for a few scenes. Ill have to figure out how I'm going to draw the unique scenes. Luckily I can always just import the things I've already drawn to speed up the process. Finally I need to add a 3rd person sprite for the pen is/strapon. I won't really have to draw these, just reuse them from existing scenes. I can start on Monday and my pacing is 2 frames a day minimum. I'll make a topic with a daily posts mapping my progress. I'll also post delays if any.

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Re: Improvements
« Reply #191 on: April 01, 2021, 09:42:07 pm »
I'm happy to hear that there is going to be a progress finally.

However I see that technicalities in your idea are not feasible.
First, there is no way I could add entire player sprite to any scene. I can only replace individual player body segments - because in most scenes each player body segment has animation implemented as part of main animation. In some scenes it really needs to be that way because part of player body (i.e. hips) are in layer behind NPC while another part of player body (i.e. chest) is in layers above NPC. Anyway, attempt to reanimate player sprite for each scene is not reasonably feasible, specially because you can't use adobe CC for modifying any scene because it ruins AS2 scripts beyond repair.

So I need you to take current body segments from existing scenes (mark which one, not all of them are same even when it looks like) and create copies of that segments that you redraw for different species. Please keep coordinates offset (don't change drawing offset from zero point) bc it would take me hell of work to realign each drawing in sprite.

Regarding breast size, I suggest going with one size for start (i.e. breasts from Marcus scene) as number of sizes increases effort combinationary (you have to draw multiplication number of species  x number of sizes).
Regarding strapon, it has two parts: straps is part of player body, already implemented in some POV scenes, we can you it as is and fit that to scenes where it's missing. The dildo is part of c0ck segment set. We don't need to do anything about that, except I can add script to remember last chosen dildo version.

C0ck set update is lesser priority. I would prefer update to be visually compatible with c0ck set in newer third person scenes. These look good enough. Also please keep current size & thickness, otherwise every size change will cause animation misalignment to vag.

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Re: Improvements
« Reply #192 on: April 02, 2021, 12:38:19 am »
I can add script in adobe cs6 and change project type from AS3 - As2. I can also remove old player sprites and replace them with one type per orientation.

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Re: Improvements
« Reply #193 on: April 02, 2021, 07:39:05 pm »
I'm afraid that you'll run into implementation difficulties that way. That's why I suggest to just draw/modify copies of existing segments and add these as frames to existing segment nesting sprites (which is something I can do).

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Re: Improvements
« Reply #194 on: April 04, 2021, 06:53:29 pm »
I haven't assembled any comical playlist for upcoming build.

I stumbled upon music that would fit perfectly climbing up the Crow's Nest:


I can imagine Crow's face with photoshoped vampire teeth as an Easter egg final boss up there. ;D

It's nice surprise that metal music was not invented by Ozzy in late sixties, this great piece is a proof that there was talented metalist 300 years ago. He just didn't have proper instruments at the time so he had to go with what he got. :)