Author Topic: Improvements  (Read 14756 times)

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Re: Improvements
« Reply #195 on: April 04, 2021, 09:21:45 pm »
Lmao I like that.

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Re: Improvements
« Reply #196 on: April 06, 2021, 10:59:30 pm »
I think that Easter Egg final battle is feasible. Not for upcoming build, but it can be done with reasonable effort reusing existing HTH assets for most parts.

Intro
It would start in Rachael the horse dialog in Crow’s Nest.
Something like “Oh no! He is back!” with first part of that music playing (thunder and Dracula theme) and Crowchild’s sprite appearing in distance.
Dialog responses would be Fight or Flee.

Act 1: Battle
Technically it would be a scene file.
Player in fix position, first person POV, only player’s arm holding a weapon is visible.
Crowchild sprite can be composed of generic wolf body reused from character builder, Crow’s real life head, teeth from Racquel sprite.
Background is Crow’s Nest room and main part of that metallized J.S.Bach music playing in loop.
Crowchild sprite is moving randomly left, right, front and back (via simple script). (Not sure to bother animating leg movement) At random moments crow charges against player by moving front very close with open mouth and then back off immediatelly.

Player can choose one of two weapons for different attacks, switching them at any time. Mouse cursor for aiming and mouse button for attack. (unfortunately Flash can use only one mouse button)
Weapon 1: Dog dildo. When Crow charges, player is supposed to stab him with dog dildo aiming at chest.
Weapon 2: Horse dildo. When Crow charges, player is supposed to smash his head with horse dildo.
Weapon 2 is slightly stronger, but has longer latency to hit.
If player hits proper area at proper time, Crow’s health bar decreases, otherwise player’s bar decreases with red flash.
When either health bar is down to zero, battle is over. If player wins, second part starts.

Act 2: Final
Traditionally, vampires can’t be simply killed, heart staking is necessary.
Big “Finish him!” banner with smaller “before he revives” and time countdown on the screen.
Again first person looking down at 45 or 60 degrees angle, floor as background, playing final part of that Dracula music. Crowchild lying on the ground.
Player has both arms visible, left holding dog dildo above Crow’s chest, right holding horse dildo.
Player is supposed to hammer that dog dildo down through Crow’s heart using horse dildo as mallet.
When done, Crow vanishes in short fire, leaving dog dildo stuck in floor. If not, time out restarts the battle, but player’s health not restored.

Effort estimation:
Background exists, standing body can be used as is.
Lying body – either modify standing body or modify some laying body from sex scene, but I can’t see any at proper angle, all are straight down POVs which wouldn’t work with hammering.
Crow’s face with open and closed mouth, shouldn’t be hard to find or rip from video.
Weapons can be just slightly modified existing from c0ck set.
Players arms, probably heavily modified existing HTH assets.
Nothing of that has to look neat, it’s not serious content.
Not easy, but definitely feasible with our skills.

If we make it, Crow will see that sooner or later. Now I wonder if he would get a good laugh or fatally offended by such scene. :-)

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Re: Improvements
« Reply #197 on: April 07, 2021, 02:43:04 am »
He hates our existence. He will take offense.

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Re: Improvements
« Reply #198 on: April 07, 2021, 04:36:21 pm »
{He hates our existence. He will take offense.}
and that's exacly what is supposted to happen. I can rip/modify assets. What file types do you need?

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Re: Improvements
« Reply #199 on: April 07, 2021, 04:49:50 pm »
At the moment we really need dialogue for in-game NPCs if you're willing, that would save us a lot of time.

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Re: Improvements
« Reply #200 on: April 07, 2021, 09:59:22 pm »
If you can't write dialogs (not everyone is good at English, neither I'm) or you are interested only in creating that Easter joke scene, there are of course things you can do.
For example get wolf body shapes from character builder and create lying body (first person POV, knees and down not needed):
Body segments are in data/subdata/swf/pc/player/m  You have to export wolf shapes from SWF files to SVG so you can use these with graphic tool. Then assembly body using these shapes in some vector graphic based editor, for example inkscape
Then modify these to laying with view angle 45-60 degrees down. I've tried using perspective transformation and envelope deformation using trapezoid envelope, but the extension tools in my Inkscape doesn't work because underlying python scripts are using some deprecated functions. Anyway, just perspective is not enough, it will likely need to modify shapes a bit to fit inclined view angle.

My motivation for that scene is a good joke, not a mockery.
Well, it's a joke by my regional standards, sense of humor may be quite different in the U.S.
I mock Crowchild now and then for his shameless non-performance, failure to provide any content for subscribers money. I don't hate him, I just want to banter him in doing some work finally. It's a fault of his absolutely dumb subscribers that he still get paid for nothing.
I don't know him personally, I believe that if he hates me, it's not because of mockery, neither piracy, but because of that we keep proving that his excuses are false and the work can be done even by random guy on little free time.

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Re: Improvements
« Reply #201 on: April 08, 2021, 09:57:10 am »
I have one scene that just wont work. I created a few symbols that need to be controlled, but even if I set individual instance names or export them for AS 2 use I cant reference or use them. I hate the way flash is set up. There's no good way to manage existing instances. I'll try to finish other things in the process.

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Re: Improvements
« Reply #202 on: April 08, 2021, 03:36:08 pm »
Please send me the file and a description of your intend.
I'm a single purpose idiot good at solving technical difficulties like that. :-)

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Re: Improvements
« Reply #203 on: April 08, 2021, 05:33:57 pm »
Ill send via anonfile.

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Re: Improvements
« Reply #204 on: April 09, 2021, 06:30:16 am »
Aleta and anne moved from front of Glass Room, and two additional areas added. Still working

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Re: Improvements
« Reply #205 on: April 09, 2021, 08:35:28 am »
Charlotte is fully implemented into glass room. Scene needed a lot of repair, the one from swfchan was terribly bugged

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Re: Improvements
« Reply #206 on: April 10, 2021, 03:04:47 pm »
Ill send via anonfile.
The key bug is that you are setting "ClipDepth" on placing texts on the stage. ClipDepth turns placed object into a mask, that is not displayed but it masks out (creates mask shaped holes in) objects in ClipDepth number of layers above that mask.

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Re: Improvements
« Reply #207 on: April 10, 2021, 05:07:49 pm »
I didnt writecany of that lol

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Re: Improvements
« Reply #208 on: April 10, 2021, 07:25:10 pm »
Of course I know you can write better than that :-) But the original file doesn't have clipdepth set on that, so most likely you accidentally set that. Perhaps you intended to change those texts Depth to 2 in order to make the lowest layer free for some background? Depth and ClipDepth may be mistaken easily.

Whatever, just remove ClipDepth from objects populated on main timeline from frame 115 further and it will work. Still, the scene is implemented very Crowish, but it will work.

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Re: Improvements
« Reply #209 on: April 10, 2021, 08:27:13 pm »
Im not familiar with changing clip depth. Are you refering to where the layer is located on the chain?