Author Topic: Improvements  (Read 14794 times)

  • Administrator
  • Sr. Member
  • *****
  • Posts: 407
    • View Profile
Re: Improvements
« Reply #195 on: April 06, 2021, 10:59:30 pm »
I think that Easter Egg final battle is feasible. Not for upcoming build, but it can be done with reasonable effort reusing existing HTH assets for most parts.

Intro
It would start in Rachael the horse dialog in Crow’s Nest.
Something like “Oh no! He is back!” with first part of that music playing (thunder and Dracula theme) and Crowchild’s sprite appearing in distance.
Dialog responses would be Fight or Flee.

Act 1: Battle
Technically it would be a scene file.
Player in fix position, first person POV, only player’s arm holding a weapon is visible.
Crowchild sprite can be composed of generic wolf body reused from character builder, Crow’s real life head, teeth from Racquel sprite.
Background is Crow’s Nest room and main part of that metallized J.S.Bach music playing in loop.
Crowchild sprite is moving randomly left, right, front and back (via simple script). (Not sure to bother animating leg movement) At random moments crow charges against player by moving front very close with open mouth and then back off immediatelly.

Player can choose one of two weapons for different attacks, switching them at any time. Mouse cursor for aiming and mouse button for attack. (unfortunately Flash can use only one mouse button)
Weapon 1: Dog dildo. When Crow charges, player is supposed to stab him with dog dildo aiming at chest.
Weapon 2: Horse dildo. When Crow charges, player is supposed to smash his head with horse dildo.
Weapon 2 is slightly stronger, but has longer latency to hit.
If player hits proper area at proper time, Crow’s health bar decreases, otherwise player’s bar decreases with red flash.
When either health bar is down to zero, battle is over. If player wins, second part starts.

Act 2: Final
Traditionally, vampires can’t be simply killed, heart staking is necessary.
Big “Finish him!” banner with smaller “before he revives” and time countdown on the screen.
Again first person looking down at 45 or 60 degrees angle, floor as background, playing final part of that Dracula music. Crowchild lying on the ground.
Player has both arms visible, left holding dog dildo above Crow’s chest, right holding horse dildo.
Player is supposed to hammer that dog dildo down through Crow’s heart using horse dildo as mallet.
When done, Crow vanishes in short fire, leaving dog dildo stuck in floor. If not, time out restarts the battle, but player’s health not restored.

Effort estimation:
Background exists, standing body can be used as is.
Lying body – either modify standing body or modify some laying body from sex scene, but I can’t see any at proper angle, all are straight down POVs which wouldn’t work with hammering.
Crow’s face with open and closed mouth, shouldn’t be hard to find or rip from video.
Weapons can be just slightly modified existing from c0ck set.
Players arms, probably heavily modified existing HTH assets.
Nothing of that has to look neat, it’s not serious content.
Not easy, but definitely feasible with our skills.

If we make it, Crow will see that sooner or later. Now I wonder if he would get a good laugh or fatally offended by such scene. :-)