Author Topic: Improvements  (Read 14807 times)

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Re: Improvements
« Reply #120 on: July 17, 2020, 02:28:53 pm »
Also i meant the moans should have seperate timing

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Re: Improvements
« Reply #121 on: August 17, 2020, 10:30:03 pm »
I've found some little time to make a mod I've been looking for long time.
I like Zoe pole fu*k scene for her face, but it would be much better if it was vaginal instead of anal.
Here it is
https://anonfiles.com/r5m6BbN0o6/zoe_sex_c_swf

Except that player body segments rotation centers are misaligned. That's because I can't split player body animation from Zoe body animation to move it relatively to each other as independent objects. Moving player body 6 segments in each of 490 animation frames manually would be tedious beyond believe. The only way I could move the player down a bit is to nest and offset each body segment as own object.

Also, now the player head is needed, at least simple silhouette. I was about to copy player head from other sex scene but I haven't found any. It seems like crow have never drawn player's head until Unity Kendra scene. Even Jade 69 scene misses player head badly. Or have you seen player's  head in some file? Otherwise I should draw something really simple, head is barely visible in this scene.
« Last Edit: August 17, 2020, 10:34:07 pm by Tabby »

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Re: Improvements
« Reply #122 on: August 20, 2020, 01:28:31 pm »
I know how to move the segments i think

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Re: Improvements
« Reply #123 on: August 25, 2020, 09:58:27 pm »
Ok then, please do it.
There is a file with nested segments offset removed: https://anonfiles.com/z5Z9gcP2oe/zoe_sex_c_no-offset_swf

I'm not familiar with Adobe Flash tool. There are multiple ways to do that:
a) If you can simply move objects in all frames of main object timeline without breaking animation, then find all 6 player body (player minus pen1s) segments in the camera\area\char\zoe object (main animation) and move them down by 750 pixels of zoe object scale (much less by _root scale).
b) If a) can't be done easily then split main animation into two parallel. Copy zoe object and add it to camera\area\char object by name "player". Now you have two identical main animation objects. Remove all 6 player segments from the first one called zoe, remove everything from the "player" object except 6 player segments. Also remove all frame scripts from the player object.
Then add onEnterFrame script to player object instance with single line: gotoAndStop(_parent.zoe._currentframe)
That will synchronize player object animation to zoe object. Now you can move player object relatively to zoe object.
c) alternative to b): if the tool has a feature to group selected shapes into subobject while keeping the animation, the result would be the same except that player object would be instantiated inside zoe object. The sync script would then have a line gotoAndStop(_parent._currentframe)

By the way, I found the head drawing. It's in Bella-Vixxxen-3some scene. Actually it's only simple jaw, not a head. But good just enough for this scene. I'll add it later.

Thanks.

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Re: Improvements
« Reply #124 on: August 30, 2020, 05:39:47 am »
sorry i died a little inside. this summer has not been great for my mental or physical health since my area has consistently been a hot spot for Covid thus forcing me to spend the majority of my time indoors. I have spent a lot of time sleeping and being inactive, and I can feel myself slowly draining away. I want to be more active on this forum again and make substantial progress, but my ADHD hinders me especially with long poeriods of inactivity. I will see what I can do with this file :)

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Re: Improvements
« Reply #125 on: August 30, 2020, 05:46:03 am »
what do you suppose we do with the unused fast travel ares?

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Re: Improvements
« Reply #126 on: August 30, 2020, 09:35:01 pm »
Yeah, this Covid year really sucks. It hasn’t been great on my side either.
My old cat died at the end of winter. I haven’t seen any of my coworkers for half year, working over internet now. I’ve met only few of my friends because rallies and other events were all canceled, even private parties were banned. My wife and kids now live in less exposed area for 3 weeks each month, in family house in the middle of woods. I take trips to see them on weekends. Most of time I’m home alone. At least now I have a kitty. I can already notice that I’m slowly loosing speech ability. I’ve skipped vacation this year because borders get open and closed on daily basis, you never know where you’ll be allowed to get in and where you’ll get stuck right then.
My employer went absolutely chaotic. First they announced savings mode, no layoffs. Then they announced substantial layoffs asking employees to volunteer for leave. Before it took effect, they canceled layoffs asking to not leave. Then hiring was announced, eventually canceled. I wonder if corporate CEO throws dice for weekly business decisions.
Well, not everything is bad. This year is the best opportunity for my house needed rebuild. That’s what I spend all my free time on. Doing everything DIY is time consuming. Also, I still have my job. I have to deal with more chaos and corporate BS than any before, but the pay is still good.
I hope that announced Covid comeback in the flu season won’t cause lockdown again. We have to get used to live with that **** in order to avoid society collapse.

I have no idea, how much is life fu*ked in your area due to Covid, neither how it affects your job and friends. Being home alone definitely sucks. I hope your life improves soon.

Regarding Fast Travel areas in the HTH, these are puzzle "reward" areas, unfinished, no idea what Crow intended with these. There are more areas on the map with no reasonable purpose. In my opinion, we can move two RLD girls to Aztier as the only finished Fast Travel area and forget about the rest of F.T. areas. It’s not worth of effort to turn these in anything good. We can move some other RLD girls to the Walk area and to some empty Tower floors, maybe one to the Crow's nest. I’m not sure about Sound Stage area, it’s a garbage not worth of any girl.

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Re: Improvements
« Reply #127 on: August 31, 2020, 03:13:08 pm »
we could definately make use of aztier. We could link it to one of the HTH puzzles such as the stone circle ruins or something

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Re: Improvements
« Reply #128 on: August 31, 2020, 03:13:25 pm »
that's exactly what I had in mind

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Re: Improvements
« Reply #129 on: September 01, 2020, 09:47:47 pm »
we could definately make use of aztier. We could link it to one of the HTH puzzles such as the stone circle ruins or something
I thought it already is.
Actually I don't know what puzzles do, I've never really played these.
What I've found so far:
1. Stars puzzle leads to Vaultus. There you can activate ladder upstairs to an empty room or take lift down to another empty room. I haven't figured out what to do there.
2. Stone Circle puzzle leads to Naranvad. There is nothing but one ball.
3. I could find 4 balls. What's that for?
4. There is rose book in Library. What to do with that?
5. Nariatt stats: You can gain this stats in 25% steps. It supposed to replace signs in "Nariatt" alphabet (it's not a language) with Latin alphabet, often on mouse click. I don't see why to do that.

Do you know something more about HTH puzzles? There should be some walkthrough on Internet, these puzzles haven't been updated in years.

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Re: Improvements
« Reply #130 on: September 02, 2020, 01:23:01 pm »
You could just search the source code I guess. But that's a pain in the as*s. Anyhow, what if we made it so that you can only access Aztier when you have all the orb balls. In Aztier you get a bunch of RLD whors. A fun addition

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Re: Improvements
« Reply #131 on: September 02, 2020, 09:43:18 pm »
I've found an ancient HTH forum
Information & chat! Last Update: 11/4/2014 High Tail Hall
hthstudios.forumotion.com

Created in 2011, apparently abandoned by HTH studios in 2014.
There are likely some hints on puzzles, albeit some won't be up to date.
Otherwise we can ask on u18chan, it has much wider audience than this board.

Searching the scripts blindly would be time consuming. There are ~30 files that can contain puzzle related code parts.

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Re: Improvements
« Reply #132 on: September 03, 2020, 02:59:11 am »
yeah true... I remember that forum. There was like no one on it tho

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Re: Improvements
« Reply #133 on: September 03, 2020, 03:06:01 am »
We should fix the HTH GUIs. I have your thread from last year and can apply the code. Just make a list of the ones you want changed and I can get 2 done + the zoe fix by next weekend (I'm busy as hell rn)

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Re: Improvements
« Reply #134 on: October 19, 2020, 09:46:33 am »
Im just going to leave this here


https://anonfiles.com/R6UfPaf1p9/trim_mp4