Ok then, please do it.
There is a file with nested segments offset removed:
https://anonfiles.com/z5Z9gcP2oe/zoe_sex_c_no-offset_swfI'm not familiar with Adobe Flash tool. There are multiple ways to do that:
a) If you can simply move objects in all frames of main object timeline without breaking animation, then find all 6 player body (player minus pen1s) segments in the camera\area\char\zoe object (main animation) and move them down by 750 pixels of zoe object scale (much less by _root scale).
b) If a) can't be done easily then split main animation into two parallel. Copy zoe object and add it to camera\area\char object by name "player". Now you have two identical main animation objects. Remove all 6 player segments from the first one called zoe, remove everything from the "player" object except 6 player segments. Also remove all frame scripts from the player object.
Then add onEnterFrame script to player object instance with single line: gotoAndStop(_parent.zoe._currentframe)
That will synchronize player object animation to zoe object. Now you can move player object relatively to zoe object.
c) alternative to b): if the tool has a feature to group selected shapes into subobject while keeping the animation, the result would be the same except that player object would be instantiated inside zoe object. The sync script would then have a line gotoAndStop(_parent._currentframe)
By the way, I found the head drawing. It's in Bella-Vixxxen-3some scene. Actually it's only simple jaw, not a head. But good just enough for this scene. I'll add it later.
Thanks.