Author Topic: Welcome to the team  (Read 3829 times)

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Welcome to the team
« on: June 04, 2021, 10:05:23 pm »
I'm posting this for an artist who sent me a message on F95zone regarding his willing to contribute effort on this project.

Please don't be shy posting here in the open. There are only three guys doing any work on this project, it's better when everyone is aware what everyone else is doing. Also I prefer keeping this project open, accepting random data contributions and opinions by outsiders. Except build release time, there only around 5 people reading this board on regular basis anyway. All other "guests" are just internet search indexing bots.
Don't be worried about your English. My English is far from perfect too. We can't see that, but every native English speaker sees immediately that I'm definitely not. Especially when writing a post late in night, my English appears pretty ...clumsy even for me.

You mentioned that you are an artist. Can you draw? We definitely can use that.
I don't know, how far is 1r2 guy with drawing player species body segments for sex scenes (there are many view angles X species combinations). Also we have some scene ideas, that involves drawing - basically reusing existing scene animation and replacing NPC body segments with different character body drawings. Also I have an idea of "final battle" Easter Egg that involves some drawing.

Please post here, what do you thing you can do. And what you would like to do. This is an all volunteer project, so I can't just order people to do tasks, it works only when they enjoy working on respective task.

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Re: Welcome to the team
« Reply #1 on: June 05, 2021, 04:33:07 am »
I'm no artist. I can do the first person models in adobe illustrator and import the SVGS into flash. Im pretty sure illustrator doesnt crash like flash and it has modern tools and shortcuts to speed up the process. The really issue for me is the third person models. I'm not sure I can draw that.

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Re: Welcome to the team
« Reply #2 on: June 05, 2021, 05:30:30 am »
Hi. I'm the new guy, nice to meet you all. I'm John and I'm the new artist. I hope we can all work together and if you need a Writer I can be one too. So, if you have a question, just ask.

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Re: Welcome to the team
« Reply #3 on: June 05, 2021, 10:42:19 am »
Cool!

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Re: Welcome to the team
« Reply #4 on: June 06, 2021, 06:57:50 am »
Let's start with something simple.
Many sprites have bottom part not drawn good enough to be naked because it had always dress drawing in front of that. It would be good to improve that drawings little bit.
Let's start with drawing tool aspect of it. You can either use something that can decompile Flash and update that inside the file, or you can export particular shape from Flash file using one tool (i.e. FFDec), modify the drawing file in drawing tool of your choice and then import the shape back using the first tool.
I can do export/import using FFDec. I use Inkscape (freeware) to modify vector graphic files (SVG format) but I'm not good at drawing.
The important thing is that we need to keep the drawing in vector graphic (means set of lines and fills) for Flash, not to convert that into bitmap graphic (pixels). So the drawing tool has to be vector graphic based. That rules out MS Paint. :-)

Attached example is Kristy body shape file exported from Flash. Please try to modify that.

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Re: Welcome to the team
« Reply #5 on: June 06, 2021, 09:59:00 am »
Hi. So, I made the modifications but there's are a few things. First You need a graphic designer, non an artist. I did took a curse on how to vectorized, but that was a long time ago. What I mean is that I'm a little bit rusty, so consider the job more of a prototype rather than a final design. Considering that, if you want me to change something just tell me.

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« Last Edit: June 06, 2021, 10:03:08 am by John »

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Re: Welcome to the team
« Reply #6 on: June 07, 2021, 12:51:56 am »
And the second thing. I was thinking of using photoshop since it can vectorize any drawing, but I'm not sure if it is a Good Idea. For the change I use illustrator, maybe it can work on photoshop, but I'm not sure.

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Re: Welcome to the team
« Reply #7 on: June 07, 2021, 04:27:28 am »
Do whatever feels most comfortable. I can add stuff that you send

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Re: Welcome to the team
« Reply #8 on: June 07, 2021, 05:14:08 am »
All Right. I maybe have an idea of what to do. Anyway, what do you think of the modification? Do you like it? I need to change something else?

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Re: Welcome to the team
« Reply #9 on: June 07, 2021, 09:31:04 am »
I think it looks good!

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Re: Welcome to the team
« Reply #10 on: June 08, 2021, 09:42:45 am »
Hi. So, I made the modifications but there's are a few things. First You need a graphic designer, non an artist. I did took a curse on how to vectorized, but that was a long time ago. What I mean is that I'm a little bit rusty, so consider the job more of a prototype rather than a final design. Considering that, if you want me to change something just tell me.

Hi John,
I don't know what exactly an "artist" is. That word can mean anything where creativity is the main part of the work.
By vector graphic I mean the file format, not drawing style. While converting vector graphic to bitmap is inherently easy, the opposite way is not. I've tried to vectorize some bitmap drawings and the result sucked even when I tuned the tool settings. Vectorization works with clean sharp flat color picture. But most pictures, even flat colored, aren't just that. Most bitmap image processing and drawing tools use alpha-blending on line edges, gaussian distortion to make picture softer and if it's JPEG compressed, there is always distortion close to any sharp transition because the compression is based on transition spectrum removal (it's more complicated, there is quite a science and engineering behind non-lossless compression).
In short, you have to try first what result we have with vectorising bitmap before we go that way. We may run in multiple difficulties. Not just with image processing into vectors, but also with compatibility, Flash doesn't support full set of SVG file standard features.


Regarding your Kristy bottom mod. I didn't mean only to add a slit, that part I can do myself easily. I would like to improve entire pu55y to look more appealing.
Maybe to round side lines a bit? Adjust the shadow line a bit? Move down and adjust that pubic fur a bit? I've attached some markings to original file just for reference what I mean. Maybe we should use some sprite that Crow has drawn naked for reference.
I have no clear idea how to do make that part to look hot because I'm not an artist.
I've tried to draw pu55y for Ginger sprite for current build because it was missing entirely. But I doubt that the result is right. I'm not any talented in that way.

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Re: Welcome to the team
« Reply #11 on: June 08, 2021, 03:17:08 pm »
Do you mean something like this? I can do it, the thing is. I don't know if I can vectorize it. Maybe I can use photoshop and then try to vectorize, but I'm not quite sure. Just tell me if this what your want for the ****.

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Re: Welcome to the team
« Reply #12 on: June 08, 2021, 03:29:23 pm »
I think I know what you mean, let me change it and tell me what do you think

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Re: Welcome to the team
« Reply #13 on: June 08, 2021, 04:17:59 pm »
I mean something that would look good with flat color and front standing character (which is pretty limiting itself) and doesn't differ too much from Crow's style.
The only idea of an artist drawing similar way I can get from top of my head is Fluff Kevlar.

Something like this

or this?
View this 650x979 208 KB image
e621.net


It's more about adjusting existing lines around pu55y than drawing something entirely different.

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Re: Welcome to the team
« Reply #14 on: June 08, 2021, 04:33:49 pm »
Ok. Let me see what I can do. Gonna have the result for tomorrow