Author Topic: Welcome to the team  (Read 3829 times)

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Re: Welcome to the team
« Reply #15 on: June 08, 2021, 04:57:48 pm »
No need to hurry, I won't have much free time to work on HTH until snow falls.

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Re: Welcome to the team
« Reply #16 on: June 14, 2021, 10:21:09 pm »
I finish what you ask me, and I must say. It's a mess doing this, the model has too many unnecessary joints that you cant change without scramble the model. Taby, for the mods, what kind of Software you use? The change is visible but the original model too, so if you wanna modify something use unsee the changes.

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Re: Welcome to the team
« Reply #17 on: June 15, 2021, 08:26:28 pm »
Thanks John,
Unfortunately, your drawing tool converts all SVG path tags to different format, where fill color is not part of path tag but it references to style defined in another tag. Through it is still valid SVG format, Flash doesn't support that style.
I can open that in Inkscape and see that correctly, but if I import that back to Flash, it loses all color fill data so everything is black.

Still I could copy two objects (the pu55sy line shape and the shadow above) to the original file and adjust the rest manually. However, I need you to either change SVG format type/version in your drawing tool or to use different drawing tool.

The model/shape is exported as it is in the Flash file, not touched by any tool. The reason why almost every path is flooded by abundant nodes is that Crow draws in freehand lines, not bezel curves. That is not wrong itself, but he has freehand smoothness set for fine = too many generated nodes, often many nodes each on other without line between. I'm not familiar with drawing tool integrated in Adobe Flash so I don't know if he even had obvious way to adjust that setting.

When I'm editing any exported SVG in Inkscape, I use path->simplify function to reduce number of nodes approximating path curve. More often I select bunch of needless nodes and delete it outright. The other thing is that Adobe Flash integrated drawing tool automatically cuts holes in an object in the shape of objects above. That's unnecessary, Flash Player draws objects in layers correctly. So I'm deleting such holes when I'm editing that.

Attached is your mod inserted in original file. I've modified it a little further. Not sure, if it's the way to go.

Please change anything in this file and send it back. The purpose of this exercise is to resolve technical/compatibility issues before you put considerable effort in drawing anything for this project.

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« Last Edit: June 15, 2021, 09:41:39 pm by Tabby »

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Re: Welcome to the team
« Reply #18 on: June 16, 2021, 06:04:51 pm »
So. I Don't know what you want me to do, but In the meantime, I will try to get to understand how to adapt from illustrator to flash. Just tell me what you want and I'll try my best to make it happen

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Re: Welcome to the team
« Reply #19 on: June 17, 2021, 02:00:01 pm »
I want you to somehow setup your drawing tool or to use different tool in order to create a file that is compatible in the way that I can import that into Flash. It's not about drawing anything useful, just add anything to the file so it's sure that the tool really modified the file.
That means to change anything in the file I've attached and send it back so I can test that by trying to import that into Flash.
You can create multiple files with different settings and send them all.
If you can save it in SWF (flash format) then it should work for sure. I don't have any tool that supports drawing in Flash directly because none of Adobe software works in Linux and I don't have Windows.

If everything fails, then you can use Inkscape. It works for sure because I've already used that for modifying HTH drawings. It's free software so it's not as refined as professional drawing tools. I had to watch some youtube tutorials because many things in that tool are not obvious & intuitive.

Other way around is that I can program some script to convert the SVG format from your tool to SVG format that works with Flash. I'm not a programmer so I have to learn Pearl or Python scripting first but that shouldn't be hard for me.

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Re: Welcome to the team
« Reply #20 on: June 23, 2021, 12:21:31 am »
I didn't manage to change a lot, but I managed to make it a Flash file. Does that work? It didn't become a mess, so probably all the files I modify will be delivered in flash format, If you have any problems just tell me and I'll see what to do.

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Re: Welcome to the team
« Reply #21 on: June 25, 2021, 04:20:21 pm »
That almost worked. Flash player can play it, but for some reason, the tool decided to save each drawing path to separate shape object and instantiate all 71 shapes in frame tag. That makes it hard to move that to another flash file. (screenshot)

But nevermind, I've finally went through some Python tutorials and created a script that converts path tags in SVG file from your tool into SVG file path tags compatible with Flash. I felt sort of illiterate not "speaking" any scripting language anyway :-D so it was about time.

(attached) It's my first "Hello word" Python script, so it's far from perfect, but it works at least for SVG file you sent.
I should be able to enhance it when we run into something in SVG that it won't work with, like gradient or bitmap texture fill.

So now we can continue with drawing.

* svgfillmod.py (3.72 kB - downloaded 44 times.)

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Re: Welcome to the team
« Reply #22 on: June 28, 2021, 06:05:45 pm »
John, attached are all player body shapes exported from Carmen new doggystyle scene, these are the same in both Crissy doggy scenes.
Please create modified set for each major species. In most cases just shape color change is enough, some need to add stripes, some even a shape change. Many need different foot (for example equines).
There is some example drawn for few species in Jaymee sideways scene (Lion, tiger, some canines, equine foot).

I can merge all shapes as different layers into single SVF file if is easier to use for you. I would have to split that bast later but it shouldn't be big deal.

What is missing entirely, is player tail. We should be able to reuse some NPC tails for that (i.e. just copy Carmen tail for player fox). I have to add that to the scene and animate it by some script.

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Re: Welcome to the team
« Reply #23 on: June 29, 2021, 06:09:52 pm »
What exactly you want me to do? You want me to adapt all the scenes to every single species? I'm gonna need the complete model in a single file.

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Re: Welcome to the team
« Reply #24 on: July 03, 2021, 07:58:57 pm »
John> Basically yes, that's the long term goal. Not every single species, skip frogs and other weird stuff, one species is enough for rodents, still it's gonna be 15 or 20 species. Many of these will be just different colors for the same drawing.

I've merged all shapes into one SVG as different layers.
However, it's Inkscape version of SVG as it seems like layers are not defined in plain SVG specification. So will see if it works with your tool.
I can merge it as different groups instead of layers instead if this doesn't work. I'm late on responding now because I'm just too busy IRL.

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Re: Welcome to the team
« Reply #25 on: August 04, 2021, 05:29:16 pm »
Well. Sorry for posting so late, I modify the character to match the design of every single animal that has a sheet. It has the color of the wolf preset but It can easily change to another color of another animal, except birds and reptiles, since there's no character sheet or something that tells you how they look.

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Re: Welcome to the team
« Reply #26 on: August 04, 2021, 07:51:32 pm »
That looks amazing!

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Re: Welcome to the team
« Reply #27 on: August 05, 2021, 03:24:43 pm »
John> Looks good, at least for all canines. I'll use either Carmen or Kendra tail, it should fit all canine species.

Please do a version with stripes for feline species. Maybe dotted version for lynx and mid sized species too? Maybe
I'm not sure about tails. I can use Ginger tail for small cats, but lion and lynx need different tails.

Equines will need different feet and tails, but we can most likely use existing ones from some NPCs.

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Re: Welcome to the team
« Reply #28 on: August 21, 2021, 04:20:27 am »
Hello again. I did what you ask me and I finish. The Bengali design was difficult, mostly cause I don't know how to do the spots, that's why there's a version without it. The tiger and the lion are ready, and if you need another one just tell me. Changing the subject, I have a question. How long has this game been in production and how much budget has had? Cause it's pretty empty and lacks a lot of options that are in-game.

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Re: Welcome to the team
« Reply #29 on: August 21, 2021, 04:22:25 am »
I can't post the files, the pages tell me that the upload folder is full.