Author Topic: High Tail Hall 2 Beta  (Read 22413 times)

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Re: High Tail Hall 2 Beta
« Reply #45 on: March 15, 2021, 08:49:46 am »
Here's what I did today.

I've added 3 bella scenes, two of them playable at the villa, and one of them playable at the glass room. I added the other half of the Glass room and moved Anne to the back room, and Aleta to the connecting hallway. I'm also adding a minigame to the glass room featuring shelly and some random male canine. Unfortunately I've run into a small problem. Animation with my current instalation of Adobe CS6 is without exaggeration an impossible feat. The program is so unstable that adding a single blank keyframe to frame 325 in bella's t i t job scene for instancecrashes the program. Since I'm not paying adobe yearly for their broken ass official decade old editing software, I decided on a solution and crack installed adobe flash CC. The issue with this approach is that adobe Cc doesnt support AS2. Instead it removes AS2 from the .fla on export leaving only the movieclips and sprites behind. I could try to modify the program to use the runtime from cs6, which could make custom scenes really easy to achieve but to my knowledge its never been done. I could also have adobe CS6 And CC simultaneously and export the sprite from CC after animating and then import it into CS6 and past in the script layer. One last solution is if any one of you have used CS6 recently (64bit preferably), please share any workarounds or fixes to make the program less volatile or a link (torrent) to a more optimized working version. Anyhow, sorry for the long rambling text.
 
Also nice work with the dialogue system tabby. This will make writing dialogue a fair bit easier.
« Last Edit: March 15, 2021, 09:00:02 am by 1r2k5ng09df8s3 »