Author Topic: High Tail Hall 2 Beta  (Read 22480 times)

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Re: High Tail Hall 2 Beta
« Reply #15 on: April 29, 2019, 08:09:05 am »
Thanks, I already downloaded this archive, just didn't knew it is that.
Unfortunately this launcher is useless. It's just a title screen calling getUrl() to tell browser to open new file as a new page. It works only online for some security reasons.

HTH2BETA is set of files that run as independent individual pages. Each file calls browser to open another one.
What I need (and I'm half way done with that) is a launcher that loads files hierarchically using loadMovie(), mounted on launcher's object as internal parts of launcher.
For that I also have to modify all files scripts to use relative paths for objects, because _root object is now launcher, not file's main timeline.
Also this way files can share variables and pass data each to another. That was not possible with getUrl().
And that's reason for following:
There are multiple versions of zone files:
hth2_gr_01.swf, hth2_gr_01v2.swf, hth2_gr_01v3.swf
hth2_mh_fl_02.swf, hth2_mh_fl_02_r_return.swf
the same with mh_Lobby and tw and twc
The first is called when player enters the file from map or other zone. The others are called on return from dialogs. All I can see that there is different starting point in the zone. Can you please check if there is another difference in any of these? I would like to use just one file and alter starting point (and another differences) based on shared variables.
Thanks.

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Re: High Tail Hall 2 Beta
« Reply #16 on: April 29, 2019, 02:26:33 pm »
Firstly, I am aware of the status of the Launcher, I simply thought that you could modify it to have a GUI or such. Also I don't entirely understand the question. Are you asking me to test the game from the online version on U18 that I have and mess around until I figure out the different starting points?

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Re: High Tail Hall 2 Beta
« Reply #17 on: April 29, 2019, 02:39:00 pm »
Make sure to get rid of the **** AlertPay thing in the top corner LOl

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Re: High Tail Hall 2 Beta
« Reply #18 on: April 29, 2019, 06:38:56 pm »
Actually I ask you to test files, like hth2_gr_01.swf, hth2_gr_01v2.swf, hth2_gr_01v3.swf and look for any difference.
No need to run the game online, you can run files locally as three parallel tabs in browser. The way this game is made, there is no way that progress in one file (dialog, scene) can pass any information or data to another file player moved to.

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Re: High Tail Hall 2 Beta
« Reply #19 on: April 29, 2019, 07:37:37 pm »
Oh ok I can do that. I’m just trying to figure out which files. The ones from the txt file or the ones off my google drive

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Re: High Tail Hall 2 Beta
« Reply #20 on: April 29, 2019, 07:59:17 pm »
The few I checked are binary identical, so apart of "launcher" they should be the same.

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Re: High Tail Hall 2 Beta
« Reply #21 on: April 29, 2019, 08:59:01 pm »
I got the same results

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Re: High Tail Hall 2 Beta
« Reply #22 on: April 29, 2019, 09:07:31 pm »
Incidentally, I just remembered that there is an archive of the internet. Maybe we could use it to access Crow's old versions before the studio crashed. I didn't have any luck with it but it's worth a shot.
here you go

I think you could possibly save the webpages and extract the version.
« Last Edit: April 29, 2019, 09:22:53 pm by 1r2k5ng09df8s3 »

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Re: High Tail Hall 2 Beta
« Reply #23 on: May 04, 2019, 08:13:36 pm »
I have some working version of the offline game for tests.
(removed link to outdated version)

Definitely needs some launcher page refinement yet.
Could you please dig up some HTH2 Beta banner that could be placed on the top of launcher page?

Basically all I've done is a launcher loading files mounted to launcher's internal object. Files are modified to use relative paths for internal objects and also for calling launcher to load different file instead of telling browser to load URL as fresh window which does not work for local files. Also modified files to use start point in the level instead of using multiple files with just different frame order.
« Last Edit: July 24, 2019, 11:14:27 pm by Tabby »

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Re: High Tail Hall 2 Beta
« Reply #24 on: July 24, 2019, 11:18:53 pm »
I've done HTH2 Beta working version, it's close to the final version.
(outdated version link removed)

Please review so I can post the final version.

The Northern Falls need some arrows to make clickable navigational buttons visible. Now it's hard to tell where to click. Unless you list buttons by Tab key,
« Last Edit: August 08, 2019, 10:59:57 pm by Tabby »

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Re: High Tail Hall 2 Beta
« Reply #25 on: July 25, 2019, 01:27:20 am »
I'm looking into it I will get back to you tomorrow. Vira's dialogue is ready to go btw.

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Re: High Tail Hall 2 Beta
« Reply #26 on: August 08, 2019, 11:03:34 pm »
Done all what I planned with this ancient version. I don't think that it's worth of more time.

https://anonfile.com/x0m0C122n2/HTH2betaT1_zip
size 228,604,163
MD5 sum 59593d8607e9ff8817f013371d01c829

Please report bugs. Otherwise I call it finished.

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Re: High Tail Hall 2 Beta
« Reply #27 on: November 26, 2019, 11:20:43 pm »
Are you still open to further work on HTH2bta?

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Re: High Tail Hall 2 Beta
« Reply #28 on: November 27, 2019, 08:50:38 pm »
Only a little effort and not this year. I would like to fix and add Kristy blowjob scene and replace Trong Flash projector with Adobe Flash projector to avoid false positive virus warning by some lesser rank antivirus tools.

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Re: High Tail Hall 2 Beta
« Reply #29 on: November 27, 2019, 11:15:52 pm »
Ok I have a few ideas for the future