Author Topic: How to start doing XML dialogs  (Read 891 times)

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How to start doing XML dialogs
« on: March 08, 2019, 10:25:25 pm »
First you need HTH Offline version 0.670 or later.
Download HTHvT0670:
yiff.party
or https://anonfile.com/NeY5Wchdn6/HTHvT0670_zip

There is a PDF with beginners manual in it.
If you don't understand something, ask in this forum section.
« Last Edit: April 25, 2019, 06:52:01 am by Tabby »

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Re: How to start doing XML dialogs
« Reply #1 on: May 21, 2019, 01:31:58 pm »
I was just wondering for future reference, is it possible to have the character say the player's name?
ie. Hello Jack. I've missed you. Obviously specific to the player.
 

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Re: How to start doing XML dialogs
« Reply #2 on: May 21, 2019, 01:40:30 pm »
Last question. Are we planning on redoing rio, bella and charlotte's dialogue? I think that it would be a waste of time if we did.

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Re: How to start doing XML dialogs
« Reply #3 on: May 21, 2019, 07:37:57 pm »
No there is way to print variable value in the character speech text. I would have to implement such option, including dealing with undefined and default values.
But is it worth? I pretty doubt that anyone fills in the player's name.

Regarding those 3 talking sprites, I want to keep existing dialog and just add some minor extensions. For example I've already added a branch where Rio won't do threesome scene unless the other character is already familiar with player. I would like to have the same condition in Vixxxen/Bella and Cindy/Carmen dialog.
We have almost no chance of getting female voice (other than crappy synthetic text-to-speech) to make something as good. For that reason I haven't started doing synchronized sprite mouth movement scripts.

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Re: How to start doing XML dialogs
« Reply #4 on: May 21, 2019, 07:56:11 pm »
 OK then, no problem just asking