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Messages - TrickyDragon

Pages: [1] 2
1
XML and technical stuff / Re: Scripts
« on: October 10, 2021, 05:38:10 pm »
I figured, but the values don't update when I run tests. I need to make sute I'm clearimg data correctly. Will have to implement soon

I wonder if it is something hard-coded related in the data file. Idk I could be wrong, but would have to code in a new save method either to an external file to manually load but that would be us having to comb through the menu and UI stuff.

2
XML and technical stuff / Re: Scripts
« on: October 10, 2021, 02:42:53 am »
Sorry I haven't been active as much. Had like my first set of exams last week.

The data stored in so.data appears to be a table. Can I reference the values by index?

I mean, you should. Its the root data is it not? I've been learning coding recently so I'm not entirely too sure

3
XML and technical stuff / Re: Scripts
« on: October 04, 2021, 01:52:42 pm »
Sounds like a pain. Figured i got a Windows myself I wanted to fiddle around with the animations and coding in the game.

4
XML and technical stuff / Re: Scripts
« on: October 04, 2021, 12:04:59 pm »
Oh and does anybody got any recommendations for what program I can use to edit flash files? Since Adobe liked off flash what kind of alternatives can I use?

5
Updates and news / Re: High Tail Hall 2 Beta
« on: October 04, 2021, 02:51:26 am »
I fail to see why it has to be an HTH game. This whole project isn't intended to be a full scale rebuild of a game. I'm not sure if Tabby agrees, but I barely have time to finish a mod let alone a whole game project

Yeah that's fair. I wasn't saying its something we should tackle now. I don't even have the time on my hands these days with college and everything. It was just something I was contemplating on.

6
Updates and news / Re: High Tail Hall 2 Beta
« on: October 04, 2021, 02:10:37 am »
How do you propose we do this?

We've got a few options for an engine. GODOT from what I heard is a pretty easily manageable game engine and offers a good variety of different programming languages. GDScript, C#, VisualScript, and C++ and C. Best part about GODOT is its free and open source. No royalties we've to pay and **** like that. I've fiddled with it a bit, still learning from the tutorials. But from what I can see, its a pretty solid engine.

Python isn't officially supported but there is something that will use it.

There's GameMakerStudios 2 which has its own programming language. (Especially if you're transitioning away from its drag-and-drop method of coding.)

Unity's pretty self explanatory. It uses C#.

As for the content itself, lets assume we're doing 2D animations and CGs. And we'll have to start small. Many problems I've noticed with Furry game devs (if you can even call them that) is that with big projects, they tend to take on too many milestones at once rather than slowly building up the foundations of the game. They don't start off small and don't keep it simple. (And even if they want it to be complex, you still have to take baby steps and create a working base first. Everything's subject to change and that won't come till later.) One of the strong points the very first HTH game was there wasn't 26 different locations with 32 navigable rooms. The focus of the game was more of the environment and atmosphere, with an art style that, despite being unrefined back then, still had some amount of soul to it. Something that drew in the old players who know and love and remember the game.

So, there's no world map. Just one location with several different rooms. That'll leave the players more with having their characters get involved with the NPCs. Which is another issue with Crow's HTH2.

7
Updates and news / Re: High Tail Hall 2 Beta
« on: October 03, 2021, 11:41:19 pm »
U18chan, not crows basic site that took him 2 years to make

Ya know, if we are able to get this done in the foreseeable future, we could work on our own iteration or spiritual successor to HTH. Because I'm going to be honest... the **** coding Crow has is atrocious to navigate and work around.

8
Updates and news / Re: High Tail Hall 2 Beta
« on: October 03, 2021, 08:45:24 pm »
Why are they so set on making the site inaccessible?

**** lol. You're seriously asking that question given Crowshit's track record? xD My guess is he's being super **** protective and secretive given how many people caught on to his **** and how modders are actually getting **** done faster than he ever could get done.

9
Character personality talk / [The Big Character List of Characters]
« on: October 03, 2021, 08:19:09 pm »
Thinking this should be pinned for organizational purposes. I'm copy pasting here all the available characters that I could gather from  the wikifur wikia. (Since the HTH wikia isn't active anymore. Or any HTH website anymore, this will be rather rough estimate of characters that are (In progress/Completed/Unknown) IF THERE IS ANYONE I HAVE MISSED PLEASE LET ME KNOW! IF THERE ARE ANY CHARACTERS THAT ARE NOT IN THE GAME THAT WERE INTRODUCED PRIOR I'LL CROSS THEM OFF THE LIST!

==========================================================================================================
Introduced in High Tail Hall
==========================================================================================================
Luca Shoal:   (see Luca Shoal article)

Zoe Mallari: A female cheetah. Zoe is one of the HTH strippers. 

Tanya Winters: A female zebra. Tanya was introduced as a barmaid in High Tail Hall Classic, in the latest version, her bio states that she's a model/actress[2]. Tanya also makes an appearance in Red Light District.

Boris: An old male crow. Boris is from Russia and is one of Maxwell's regular customers. (Not sure if in)


Maxwell Moore: A black male tomcat. Maxwell is the owner and manager of HTH and serves guests as a bartender. He's also the owner of the House of Max, a strip bar located within HTH.

Jade Felicia Lanely: A female blue fox, she was introduced in version 1.7 but had incomplete full interaction. Right-clicking "play" on the character shows some of the intended interaction, before the sequence abruptly ends. Jade only appears in version 1.7.
==========================================================================================================
Introduced in High Tail Hall 2
==========================================================================================================
Rio Davis: (See main article: Rio Davis).

Bella Ferrari: A polar bear. Bella was one of the few characters to be voiced in High Tail High 2.


Felicity: A lab rat, she was the first character to have a voice in the most recent build of the game. She also has a barcode tattoo on her neck.

Ginger: A tabby hermaphrodite cat with German heritage. She also appears in Red Light District.

Jezzel: A husky with a piercing under her lower lip.

Shelly: A collie, before arriving of the island, she attended a private Christian school[5].

Shemyay: An Anubian Jackal. While not above doing an occasional Egyptian themed photo shoot, she has been known to be snarky when the idea is brought up for Halloween, usually in favor of a Princess Leia slave outfit. She is friends with Mercedes. Shemyay also appears in Red Light District[6].

Cindy: A hare, she claims that Lola Bunny was a huge influence on how she wanted to be when she grew older.[7].

Kristy: A cat. She was the first character since High Tail Hall 2 to have interactive dialogue[8].

Aleta: A scarlet macaw.
==========================================================================================================
Introduced in High Tail Hall: New Cyana
==========================================================================================================
Anne: Anne is a Belgian draft horse from Toronto. She was the first girl to incorporate the Dress to Trill feature. She also appears in Red Light District.[10]

Ari: A bisexual male rabbit with blue hair. He prefers to act submissive and feminine. Ari makes an appearance in Red Light District[11].

Black Panther in Gold Room:

Candy: A unicorn stripper. She's often mistaken for being a horse, but that is not the case[12].

Carmen: A red fox. Gold subscribed players are able to have access to a threesome scene with her and Cindy[13].

Crissy:

Denise: A poison dart frog and native to the New Cianna Islands, the setting of High Tail Hall's current version. She can produce a chemical from her skin that induces hallucinations and increased sex drive[14].

Gianna: A cow and mother. She lactates in her interactive scene with the player character[15]

Jade: A red panda with jade coloured eyes.

Jaymee Benz: A hare. Her interactive spooning scene was the first third person scene since HTH Classic[16].

Kira: Is a blond haired river otter. She is also voiced by Amaracol Canis[17].

Melody: A sheep.

Mercedes: An abyssinian cat. She is good friends with Shemyay and was the first character to have picture-in-picture camera angles for her character scenes.[18]

Valeriya: A kodiak bear.

Amber: A gryphon. She started as an NPC before users requested Crowchild to create an interactive scene[19]

Anahi: A maned wolf. She is one of the HTH Guides and has heterochromia iridum[20].

Andrea: Is an afghan hound. She is a gold exclusive character[21].

Ava: Is a teenaged calico cat. Her scene type coined the phrase "kitty style"[22].

Britteny: A gold exclusive blond zebra.

Charity: A female turkey. She first appeared around late November in 2015. Although plenty of puns have been directed at her, she keeps a high spirit and enjoys some herself[23].

Charlotte: A labrador/collie mix.[24].

China: A dalmation. She is fond of voyeurism[25].

Erin: An iguana/chameleon mix. She maintains a rivalry with Rio Davis to the point of dividing the islands into two cliques[26].

Eve: Is a hermaphrodite dragoness, and the tallest character in the game. She is also the owner of the House of Eve, a strip club located in the Tower[27].

Francesca: A horse. Francesca is the game's first transgender character, in his case being a pre-op male-to-female. Francesca made her debut in Red Light District before High Tail Hall[28].

Goldie: A dragoness with yellow scales.

Jasmine: A fitness focused tigress[30].

Jeanette: A horse. She was the first character to be interactive with the female player model. She appears in Red Light District.

Jessica: A skunk with reddish brown hair.

Keith: A snow leopard. He is High Tail High's first interactive male character.[32]

Kendra: A wolf. She is fond of working out and 80's clothing[33]

Kristen: A gold exclusive border collie. Her sister Michelle is also an interactive character.

Kylie: This chinchilla also started off as an NPC before users requested interactive scenes.[34]

Leilani Perriere: (See main article: Leilani Perriere).

Lucky: A horse. She hails from Ireland and was in earlier versions of the game, notably on St. Patrick's Day.[35]

Marcus: A bisexual doberman with a female preference, Marcus was the first male character to have a female player scene.[36]

Michelle: A border collie and Kristen's twin sister.

Omar: A sea otter, he is seen having sex with Rebecca in the House of Eve. [37].

Raquel: A smilodon, she also appears in Red Light District[38].

Rebecca: A red squirrel. She's a dancer at the house of Eve. She's frequently seen with Omar and both share a gold interactive scene together[39].

Rose: A lioness. Rose originally appeared in a standalone Halloween game before appearing in HTH[40].

Ruby: A red dragoness with a liking for gold jewelry. She is friends with Goldie[41].

Samantha: A bald eagle with a penchant for dressing up in patriotic American clothing[42].

Sasha: Is a black cat dancer in the House of Eve.

Savannah: A tiger shark. Savannah was the first aquatic character to be featured on HTH. She was originally hired to be a lifeguard, eventually ending up modeling[43].

Star: A horse. Her appearance history in the game mimics her twin sister Lucky[44]

Taight:

Tyvara:

Vira: A poison dart frog. She works at the **** Palace Brothel[45].

Vixxxen Blitzen: A reindeer model and dancer. She originally appeared in an HTH Christmas minigame. Her antlers grow over time, becoming full in late winter and falling out in spring[46].

ZigZag: (See main article: Zig Zag).

10
Character personality talk / Re: Erin Roth
« on: October 03, 2021, 07:32:05 pm »
So I tested out adding in newstates and editing the XML. So far, I haven't broken anything.

Crow's **** code is so goddamn atrocious that if it had anymore poorly implemented structure, he'd be the next goddamn Yandev.

Okay so, I've tested it out and shouldn't be any problems.

EDIT: Wanted to test out some persistent dialogue stuff. However, exiting the game and starting it up again seems to clear out your previous dialogue choices I've made for her.

EDIT 2: fixed some syntax error I made and the stars ****

11
Character personality talk / Re: Marcus
« on: October 03, 2021, 06:44:02 pm »
Dialogue for Marcus on The Tower. Will go back to edit Shade Beach's dialogue to accommodate if the player had met him at the Tower first and vice versa. There will be two variations. Menu A and Menu B. Menu A will be if player met Marcus at the Beach first, B will be if player met Marcus at the Tower first. Menu C will be a general menu that will repeat after the third encounter if you had sex with Marcus and hadn't left before finishing. This will be subject to change.

If I have made any mistakes please do so to point them out so I can correct them!
_________________________________________________________________________________________________________________________________________
Male character
===================================================================
MENU 1A: Hmmm hey there cutie.  Hey haven't I seen your face before?
a)We met on Shade Beach. Remember? Go to Menu 2A
b)Nope! Must have confused me for someone else. -Leave-
===================================================================
MENU 2A: Yeah I thought you looked familiar. First time in the Neon Lights club? Well if you're looking to **** a dude or get **** by one, this is your go-to place for that.
a)I mean... I wouldn't mind getting **** by you. Go to Menu 3A
b)Yeah. Not sure if this is my kind of gig. I might leave. Fail 2
===================================================================
MENU 3A: Course you wouldn't. Otherwise you wouldn't have approached me the at the beach. Now get that fat ass in the nearest private booth so I can **** ruin it.
a) -Missionary- Finish 1B Climax
===================================================================
MENU 1B:  Hmmm... hey there cutie. Welcome to Neon Lights. Ya know, I'm not normally into dudes, but I always like to come here sometimes whenever I'm feeling in the mood for it. I always make exceptions with guys like you. Or Francesca over there. You come around here often?
a) Uhhh... I actually just got here. Jump to Menu 2B
b) Oh! Sorry, not exactly into dudes myself. Fail 1A.
=================================================
MENU 2B Oh, fresh blood eh? Well, welcome to the island of paradise! This is the one place where any societal and social taboo from the mainland  about sexual positivity gets thrown out the window. Most folks here are either looking to find some love or looking to f u c k like the a n i m a l s that we are. In case it wasn't obvious, I'm a patron looking for the latter. But if I see someone I like? I'm going to keep them. And I'm going to make them my ****.
a) I thought you said you weren't looking for love? Go to Menu 3B
=================================================
MENU 3B: Not all relationships are centered around just friendship or romance cutie. Where I'm from, the luxury of a romantic commitment is something I couldn't afford. But I'm not ready to share my life story to someone I just met. *He starts closing up to you.* I'm here to ****, and the way walked on over here, shaking that little ass of yours? You're looking to get ****. Am I right?
a)Holy ****. uhh... ye-yeah actually. Go to default B
b)Umm... I'm more or less a top myself. That doesn't mean we can't have a bit of fun with that -Threeway with Ahri-
=================================================
Finish 1B Climax Balls Deep: Mmmhhhh ****  That was good. You got such a tight ass cutie. Didn't think a guy would get me excited enough to cum in his ass.
a) I can't feel my legs! Jump to Menu 4B.
b) Holy ****... j-just **** me more! -missionary- Then go to finish 2 climax.
c) I... I think I need to go wash up. Fail 2.
=================================================
Finish 1B Climax Pull out: Hehe. You look good painted in white, ****.
a) I can't feel my legs! Jump to Menu 4B.
b) Holy ****... j-just **** me more! -missionary- Then go to finish 2 climax.
c) I... I think I need to go wash up. Fail 2.
=================================================
Finish 1B Interrupt: Mfmfh... what's the matter sexy? Done already?
a) N-no! I just... needed a breather. Lets go again! -Missionary-
b) Sorry. Just not feeling it. Fail 2.
=================================================
MENU 4B: Heh, yeah. I am that damned good. Best get used to that feeling though. Cuz' I'm thinkin about making you my little beta ****. I'll be pounding that ass day in and day out. You best give me your phone number before you leave. But just to let ya know, the gals come first. But I can always use a wingman at my side.
a)S-sure! I'd love that! *You give him your number.* See you round Marcus! Leave
b)One more round before we go, please? -Missionary-
=================================================
Finish 2 Climax: Damn that was good the first time around. You been spasming since the second climax! Did I hit that good spot?
a)I didn't think I'd enjoy that myself but... goddamn Marcus! Go to Menu 4
=================================================
Fail 1A: Then why'd you come to Neon Lights for? ... Oh. Wait I see now. Francesca is over by the window.
Leave
=================================================
Fail 2: Yeah, the first time after you do some experimenting with another dude can leave you feeling awkward. If you feel confident in yourself to try it again sometime, you'll know where to find me.
=================================================
Default B *Marcus gently grabs you by the neck to caress it a bit. Then he starts pushing you into the couch of one of the private booths of the club. You fall on one of the couches. The Doberman steps in, shuts the shades behind him, darkening the booth. He then strips both you and himself down before positioning himself between your legs.* Mmhhh... can't wait to hear you scream ****. Lets see if we can't show up the music outside.
a) -Missionary-

12
XML and technical stuff / Re: Scripts
« on: October 03, 2021, 06:32:55 pm »
Hey I'm curious if it is possible for the scripts to recognize the player characters' species like how it recognizes the player characters' sex.
Do you mean in NPC dialog, or generally in the game and sex scenes?
The sex scenes got what's drawn and implemented. Which is mostly only the player's coc.k. Which is i believe two sets of coc.ks reused for all scenes.
(Sorry for this crap board word censorship, I can't do anything about that except of moving to some another free instant forum site.)

If you mean dialog, the script for parsing dialog files I've done, can compare any root level (means global) variable in the game and choose part of dialog based on that.
What it can't do, is to print variable value into dialog text (like player's name) but I can implement such function if it's really useful.
Please check XMLdialog_manual.pdf file that came in game zip archive. It describes (almost) all what the dialog parser can do. Variable usage with example on species is in section "Conditions and branching".

You can also edit dialog files directly (in data\dialog folder) to play with that and see results in the game immediately.
If you have the latest build (0.672) you can upload your XML files here on this board. Not that I mind doing that for you, but it's always better to see the result in real time and adjust text accordingly. (i.e. too long lines)

I can try out the XML files and see how my work comes out. And yeah I did mean the dialog.  I figured I'd ask in case we could experiment on how the game will remember the variables of our characters. Same for how we do with menu choices if that is possible.

13
Character personality talk / Re: Marcus
« on: October 03, 2021, 05:58:52 pm »
He also appears in the tower, so he'll need more branches

No problem. Was just finishing up his stuff in Shade Beach. I'll add more to it after I get done with the Tower.

14
Character personality talk / Re: Marcus
« on: October 03, 2021, 05:58:17 pm »
Female Character
=================================================
MENU 1: Hey there baby! Name's Marcus. Don't think I've seen your face around here before. You new to the island by any chance?
a)I am actually. Name's [NAME] Go to Menu 2
b) Uhhh... think I forgot something. I gotta go! Fail 1
=================================================
MENU 2: Nice to meet you fresh blood. Well, welcome to the island of paradise! This is the one place where any societal and social taboo from the mainland about sexual positivity gets thrown out the window. Most folks here are either looking to find some love or looking to f u c k like the a n i m a l s that we are. In case it wasn't obvious, I'm a patron looking for the latter. But if I see someone I like? I'm going to keep them. And I'm going to make them my ****.
a) I thought you said you weren't looking for love? Go to Menu 3
=================================================
MENU 3: Not all relationships are centered around just friendship or romance cutie. Where I'm from, the luxury of a romantic commitment is something I couldn't afford. But I'm not ready to share my life story to someone I just met. *He starts closing up to you.* I'm here to ****, and the way you walked on over here, **** bouncing, shaking that little ass of yours? You got me hella hard. You're looking to get ****. Am I right?
a) Whoa, you know how to turn a girl on Marcus. Go to default
b) The offer's tempting but I'm looking for something more intimate. Fail 1
=================================================
Finish 1 Climax Balls Deep: Ahhh **** yeah that felt good. You're lucky its not heat season else you'd be carrying little Marcus-es around.
a) Mmmfh **** I can feel it all in me. Jump to Menu 4.
b) Oh my god Marcus... Give me more!-missionary- Then go to finish 2 climax.
c) Think that's about it for me unfortunately. I'm out. Fail 2.
=================================================
Finish 1 Climax Pull out: Hehe. You look good painted in white, ****.
a) Hah, you cheeky ****. You're lucky you're such a good lay. Jump to Menu 4.
b) Please baby, one more time! -missionary- Then go to finish 2 climax.
c) I... I think I need to go wash up. Fail 2.
=================================================
Finish 1 Interrupt: Mfmfh... what's the matter sexy? Done already?
a) N-no! I just... needed a breather. Lets go again! -Missionary-
b) Sorry. Just not feeling it. Fail 2.
=================================================
MENU 4: Yeah that's about the reaction I get from most girls. Best get used to that. In fact... ya know what? I like you babe. I'm itchin to make you my ****. you were the best lay I had in a while. How bout we make this a more long term relationship? Nothing romantic, but more than just 'friends with benefits.' I'd like to have your number before you leave. When I come calling, you make sure you drop everything and come to me.
a)S-sure! I'd love that! *You give him your number.* See you round Marcus! Leave
b)One more round before we go, please? -Missionary-
=================================================
Finish 2 Climax: Damn, **** **** that good was fun the first time around. You been spasming since the second climax! Did I hit that good spot?
a)I can't feel my legs babe! Go to Menu 4
=================================================
Fail 1: heh, well I'll be here if you change your mind. I'll be either here or the Tower.
=================================================
Fail 2: Awww that's a shame. Well if you change your mind, I'll be either here or the Tower.
=================================================
Default *Marcus stands there for a moment, smiling. He reaches up to cup the side of your face. A deep, tight lipped snarl escaped from him as he starts pushing you down slowly until you are on your back. A hunger burns in his eyes as he stares at you, all the while nesting between your legs as he preps himself.* Alright babe. Hope you're geared to handle this fat **** ****. cause once I get started, I ain't stopping.
a) -Missionary-

15
Character personality talk / Re: Marcus
« on: October 03, 2021, 05:12:12 pm »
Male Character (Above average height and physique or shape.)
This wasn't as developed because I didn't really think of how the player and Marcus would interact beyond this. Mostly been going by whatever bits of personality the old HTH had going for them. Which is to say, comparatively little so I had to make due. I might return to this though and have like a buddy/buddy thing going on with player and Marcus if we ever do get to the point of actually doing threeways with other characters.
=================================================
MENU 1: Hey man. If you're looking for some fun then I'm afraid I'm not your guy. I'm either on the prowl for girls or guys that are effeminate.
a)No problem. We could always enjoy a bit of fun with that little bunny **** boy Ahri  Go to Menu 2.
b)That's fine. Neither was I. -leave-
=================================================
MENU 2: Alright! I can get down for that!
a) -three-way with Ahri-

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