Okay so I’ve been thinking about making a script that controls the player genus. I was planning on drawing one full genus (min) to add to every scene for next release. The only way I could think to do it is to add frames to the player body parts with different skins on each frame similar to the p en is. The only issue for me is controlling them to sync to the player_genus value from one script for easy implementation.
Since the frames could be named to match the genus,
Could we write a script that gets the player_genus value but instead of a bunch of if statements,
gotoandstop(player_genus)
Example:
genus = player_genus;
P e n I s.Gotoandstop(genus);
leg.Gotoandstop(genus);
Etc
would flash try to gotoandstop(“player_genus”)
And throw an error since there wouldn’t be a frame named player_genus or would it read it as Gotoandstop(“whatever the genus is”)?
I hope I haven’t confused you.