Author Topic: Improvements  (Read 14756 times)

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Re: Improvements
« Reply #45 on: November 26, 2019, 11:08:27 pm »
Which private room are we talking about: the one in the gold room or the one in the main hall?

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Re: Improvements
« Reply #46 on: November 27, 2019, 02:55:09 am »
The location labeled "Player private room" in the Ruby Mesa islands on the map. It's a prototype of the purchasable homes= the player will eventually get to live in during the game, and has a phone directory where you can call Jeanette, Anne, Jasmine, Felicity, and Gianna if you're up for some fun (Though Felicity and Gianna can't be selected in the directory for now).

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Re: Improvements
« Reply #47 on: November 27, 2019, 03:09:20 am »
Aight cool.

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Re: Improvements
« Reply #48 on: November 27, 2019, 03:15:00 am »
Idea: Instead of making a skip dialogue option in every dialogue, how about adding a Free Play option to the main menu that operates similar to the character data option from previous official builds. I don’t know how easy that would be to implement but it would save a lot of effort in the future In regards to setting up dialogue.
If it’s too difficult don’t worry about it

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Re: Improvements
« Reply #49 on: November 27, 2019, 03:23:04 am »
I’m aware that you’ve already implemented something similar already, but it links to the dialogue. Instead I think it should lead directly to each characters dedicated scene

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Re: Improvements
« Reply #50 on: November 27, 2019, 09:14:38 pm »
Got it!

Unfortunately it's a simple bitmap image. Flash works better with vector graphic (lines and fills).
I've modified SWF file (I wonder what tool created it that messed) to change background color so you can see transparency fail caused by effect of alpha blending done on this bitmap in the past.
Is there a way to convert it (by some software tool) to vector graphic it once came from? Or at least to remove alpha blended line edges.

Anyway I'm gonna deffer this thing to next year, there are already too many tasks to do for release 0.671

1r2> Skip dialog option is more or less only copy-paste across XML files. Also making this option conditional based on main config XML file variable is simple and copy-paste as well. And it still gives way to customize it for certain character. So I would keep, just to make it conditional, i.e.:
<if vari="skip_dialog_option" value="on">
  <resp newstate="options">Skip dialog to sex scenes</resp>
</if>

Then <set vari="skip_dialog_option" value="on"> in hth_config.xml would enable the response.

[ Attachment Invalid Or Does Not Exist ]

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Re: Improvements
« Reply #51 on: November 27, 2019, 11:18:31 pm »
Eh, ok. I still think that an option to f u c k any of the characters from the same menu caters better to players who have no intention of using character dialogues.

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Re: Improvements
« Reply #52 on: December 02, 2019, 06:46:31 pm »
1r2> Regarding task at 0.671 for you, I think of these:
1. Ginger's tail in blowjob scene.
2. Taight dialog - finish or rewrite
3. Guide dialog (one for all guides, just change names) - we have to discuss what should be there. I've written some quick version, but the final one may be different.
4. Ava dialog? I have just a basic idea of her personality (already mentioned) but I'm unlikely to be able to write one. The dialog does not need to be as long as other characters have. Also all sex scenes may be available at once after reaching some point in the dialog.
5. Huk have done significant part of Jeanette dialog. If he has no time to finish it, we can use it as is after minor modifications.

I know it's a quite lot of tasks, so choose some per your priorities.

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Re: Improvements
« Reply #53 on: December 18, 2019, 12:33:16 am »
I've done the Ginger's tail. Not perfect, but good enough.

Still I need help with dialogues in the first place:
1. I've edited Ava dialog in the last post of respective thread. There are still small holes. I need at least language correction.
2. Simple Taight dialog. (There might be option to access my fake scene active on floor 9 only?)
3. Check Rachael dialog in Crow's nest.
4. Guide dialog (all are same) needs at least language corrections. Maybe move reasons behind this project to sub-question so it  may be extended (otherwise the text window is full). I believe each of us three should post here why is he doing this so we can compose answer as a team.

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Re: Improvements
« Reply #54 on: December 19, 2019, 11:27:50 am »
I've done Michelle foreplay improvements:

Imported better looking albeit defunct head from official archive. I thought it is easier to replace head drawing segments in original scene than fixing new scene file which is far unfinished. It wasn't because the head drawing segments are not compatible, it's the head from sprite file, through a bit redrawn. So I ended implementing scripts to control eyes and jaw movement, adjusted cum to new face.
Also bo*bs bouncing slow stop in the finish added. Speed control scripts changed to switch speed at the end of  animation loop to avoid discontinuity. Well, and updated scripts to avoid absolute paths so it can run the same standalone as in the game launcher.

Also added cum to dialog & zone sprite face.
(Edit: files removed, published in v0.671)
« Last Edit: March 07, 2020, 11:04:02 pm by Tabby »

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Re: Improvements
« Reply #55 on: December 19, 2019, 01:39:25 pm »
I regret not having a lot of time to work on this project. I finished the test Mac version for HTHvT. If you want to send me an updated version of the game for me to package now’s the time. I’m goi g to finish jasmine’s scene today.

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Re: Improvements
« Reply #56 on: December 19, 2019, 11:57:03 pm »
Same here. I skipped some my hobbies this year yet I wish I could get more time for this.

I've finished everything (I hope) I planned for this build that is in SWF files. Yet there are some dialogs in XML files that are not ready yet. So not ready for creating final package.
I can share my current working versions anytime again, but it's only good for testing now.

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Re: Improvements
« Reply #57 on: December 20, 2019, 03:54:52 am »
For me I want to standardize the GUI for every scene. I’ve figured out how to fix the buttons and animate and draw so it will definitely not take as much time as it has taken me to learn. AS is still a bit foreign to me but I’m beginning to understand it slowly and surely. I worked for a while in jasmin’s scene and have to fix a few graphical glitches so I’ll get back to you. Cya soon

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Re: Improvements
« Reply #58 on: January 03, 2020, 04:30:45 am »
Ok, so I saw a request on u18 asking if we could change the entire player sprite (not just the p e n is) to match the players genus like in Jaymee’s sideways scene. it could prove to be very time-consuming, but after I finish with GUI replacement would you want me to begin work on such a task?

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Re: Improvements
« Reply #59 on: January 03, 2020, 07:51:58 pm »
That's the most laborious mod I can think of. It's not just recoloring the player,  you have to change player body segments shape, add stripes e.t.c. to create one for each species. While some scenes share the same player, most need different, so you have to do this for many scenes. Also the player body is often not a standalone object but segments are animated in scene animation directly. So It's really incredible amount of work. That's a task for full time job, not for us.
There is a reason why Crow done this for only one scene and only 3 species (lion, tiger, fox) besides default grey wolf.

By the way, any updates on language corrections?