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Messages - 1r2k5ng09df8s3

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1
Updates and news / Re: High Tail Hall 2 Beta
« on: March 07, 2023, 05:40:42 am »
Everything that was in that archive is either unusable or already included in version 0.672

2
Updates and news / Re: Build Versions
« on: September 09, 2022, 08:44:47 pm »
Interesting. I could make some modifications to that but my agenda is completely packed

3
Updates and news / Re: No progress at all
« on: March 24, 2022, 01:41:07 am »
I already finished said mod, it's been posted on F95.

4
Updates and news / Re: High Tail Hall 2 Beta
« on: March 18, 2022, 05:21:28 am »

5
Updates and news / Re: High Tail Hall 2 Beta
« on: March 17, 2022, 10:06:11 pm »
I went back to the HTH2FINAL and made a patch and a developer package with flash packaged,  and the source files intact. After this I'm going to make the Vixxxen oral scene, and call it quits for good. I'm learning animation and also running a community of my own. If you're interested in joining shoot me a DM and I'll send you an invite. Otherwise expect something today.

6
XML and technical stuff / Re: Issues and Bugs
« on: November 02, 2021, 12:53:31 am »
not a single swf has any of these keywords or scripts.

7
XML and technical stuff / Re: Issues and Bugs
« on: November 02, 2021, 12:31:17 am »
Okay, ill give it a try

8
XML and technical stuff / Re: Issues and Bugs
« on: November 01, 2021, 10:24:19 pm »
I use ffdec and flash cs6. Flash cs6 can only be downloaded from tbp

9
XML and technical stuff / Re: Issues and Bugs
« on: November 01, 2021, 02:20:07 am »
Final bugs for HTH2 before I launch. There are certain scenes that have keybinds disabled. I also noticed that none of them allow the user to see the entire player controller by right clicking. I've looked around the internet for a solution but found none. I know this is one of Crow's methods from a long time ago similar to the Mouse.drag() function that I hate with all my soul. If anyone can identify the problem it would be much appreciated.

10
XML and technical stuff / Re: Scripts
« on: October 19, 2021, 05:41:56 am »
I figured it out

11
XML and technical stuff / Re: Scripts
« on: October 16, 2021, 03:03:42 pm »
From the documentation I found, declaring another so variable references a preexisting save file, or creates one if not present. I'll give this a try.
also note that voyeur level doesn't need to be saved, it's just collecting data from the three number variables.

12
XML and technical stuff / Re: Scripts
« on: October 16, 2021, 04:42:11 am »
okay nevermind, it was working partially, but now it doesn't function at all and I'm confused to why. I have script with 2 functions in  hth_launch

 var so = SharedObject.getLocal("HighTailHall2");
saveData = function ()
{
   so.data.loaded = true;
   so.data.filename = _root.filename;
   so.data.zone = _root.zone;
   so.data.activescene = _root.activescene;
   so.data.npcstate = _root.npcstate;
   so.data.npc = _root.npc;
   so.data.area = _root.area;
   so.data.varient = _root.varient;
   so.data.location = _root.location;
   so.flush();
};
newGame = function ()
{
   so.clear();
   so.data.loaded = true;
   so.data.filename = "none";
   so.data.zone = "hth2_main_map.swf";
   so.data.activescene = "hth2_main_map.swf";
   so.data.npcstate = 1;
   so.data.npc = "none";
   so.data.area = "none";
   so.data.varient = "none";
   so.data.location = 4;
   so.data.hall1 = 0;
   so.data.hall2 = 0;
   so.data.vltv = 0;
   so.data.tanyastate = 0;
   _root.filename = so.data.filename;
   _root.activescene = so.data.activescene;
   _root.npcstate = so.data.npcstate;
   _root.npc = so.data.npc;
   _root.area = so.data.area
   _root.varient = so.data.varient;
   _root.location = so.data.location;
   so.data.voyeurlevel = Number(so.data.hall1) + Number(so.data.hall2) + Number(so.data.vlnf);
   so.flush();
};
stop();
if (so.data.loaded == false or so.data.loaded == undefined)
{
   newGame();
}

I want to load 4 variables to and from the shared object but the values are always undefined. I don't quite understand what I'm supposed to do.
I reference the shared object with this line in the northernfalls area file and the main hall lobby file with this line of code:
var so = SharedObject.getLocal("HighTailHall2");

13
XML and technical stuff / Re: Scripts
« on: October 15, 2021, 08:03:48 pm »
Is it good practice to save directly to so.data

14
XML and technical stuff / Re: Scripts
« on: October 14, 2021, 02:29:41 pm »
I may have figured it out on my end

15
XML and technical stuff / Re: Scripts
« on: October 13, 2021, 07:48:48 pm »
It should all be in the hth-launch.swf
I never loaded it anywhere else

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