HTH Dialog Developers Group

General Category => Writers introduction, character claims => Topic started by: Tabby on June 04, 2021, 10:05:23 pm


Title: Welcome to the team
Post by: Tabby on June 04, 2021, 10:05:23 pm
I'm posting this for an artist who sent me a message on F95zone regarding his willing to contribute effort on this project.

Please don't be shy posting here in the open. There are only three guys doing any work on this project, it's better when everyone is aware what everyone else is doing. Also I prefer keeping this project open, accepting random data contributions and opinions by outsiders. Except build release time, there only around 5 people reading this board on regular basis anyway. All other "guests" are just internet search indexing bots.
Don't be worried about your English. My English is far from perfect too. We can't see that, but every native English speaker sees immediately that I'm definitely not. Especially when writing a post late in night, my English appears pretty ...clumsy even for me.

You mentioned that you are an artist. Can you draw? We definitely can use that.
I don't know, how far is 1r2 guy with drawing player species body segments for sex scenes (there are many view angles X species combinations). Also we have some scene ideas, that involves drawing - basically reusing existing scene animation and replacing NPC body segments with different character body drawings. Also I have an idea of "final battle" Easter Egg that involves some drawing.

Please post here, what do you thing you can do. And what you would like to do. This is an all volunteer project, so I can't just order people to do tasks, it works only when they enjoy working on respective task.
Title: Re: Welcome to the team
Post by: 1r2k5ng09df8s3 on June 05, 2021, 04:33:07 am
I'm no artist. I can do the first person models in adobe illustrator and import the SVGS into flash. Im pretty sure illustrator doesnt crash like flash and it has modern tools and shortcuts to speed up the process. The really issue for me is the third person models. I'm not sure I can draw that.
Title: Re: Welcome to the team
Post by: John on June 05, 2021, 05:30:30 am
Hi. I'm the new guy, nice to meet you all. I'm John and I'm the new artist. I hope we can all work together and if you need a Writer I can be one too. So, if you have a question, just ask.
Title: Re: Welcome to the team
Post by: 1r2k5ng09df8s3 on June 05, 2021, 10:42:19 am
Cool!
Title: Re: Welcome to the team
Post by: Tabby on June 06, 2021, 06:57:50 am
Let's start with something simple.
Many sprites have bottom part not drawn good enough to be naked because it had always dress drawing in front of that. It would be good to improve that drawings little bit.
Let's start with drawing tool aspect of it. You can either use something that can decompile Flash and update that inside the file, or you can export particular shape from Flash file using one tool (i.e. FFDec), modify the drawing file in drawing tool of your choice and then import the shape back using the first tool.
I can do export/import using FFDec. I use Inkscape (freeware) to modify vector graphic files (SVG format) but I'm not good at drawing.
The important thing is that we need to keep the drawing in vector graphic (means set of lines and fills) for Flash, not to convert that into bitmap graphic (pixels). So the drawing tool has to be vector graphic based. That rules out MS Paint. :-)

Attached example is Kristy body shape file exported from Flash. Please try to modify that.

[attachment deleted by admin]
Title: Re: Welcome to the team
Post by: John on June 06, 2021, 09:59:00 am
Hi. So, I made the modifications but there's are a few things. First You need a graphic designer, non an artist. I did took a curse on how to vectorized, but that was a long time ago. What I mean is that I'm a little bit rusty, so consider the job more of a prototype rather than a final design. Considering that, if you want me to change something just tell me.

[attachment deleted by admin]
Title: Re: Welcome to the team
Post by: John on June 07, 2021, 12:51:56 am
And the second thing. I was thinking of using photoshop since it can vectorize any drawing, but I'm not sure if it is a Good Idea. For the change I use illustrator, maybe it can work on photoshop, but I'm not sure.
Title: Re: Welcome to the team
Post by: 1r2k5ng09df8s3 on June 07, 2021, 04:27:28 am
Do whatever feels most comfortable. I can add stuff that you send
Title: Re: Welcome to the team
Post by: John on June 07, 2021, 05:14:08 am
All Right. I maybe have an idea of what to do. Anyway, what do you think of the modification? Do you like it? I need to change something else?
Title: Re: Welcome to the team
Post by: 1r2k5ng09df8s3 on June 07, 2021, 09:31:04 am
I think it looks good!
Title: Re: Welcome to the team
Post by: Tabby on June 08, 2021, 09:42:45 am
Hi. So, I made the modifications but there's are a few things. First You need a graphic designer, non an artist. I did took a curse on how to vectorized, but that was a long time ago. What I mean is that I'm a little bit rusty, so consider the job more of a prototype rather than a final design. Considering that, if you want me to change something just tell me.

Hi John,
I don't know what exactly an "artist" is. That word can mean anything where creativity is the main part of the work.
By vector graphic I mean the file format, not drawing style. While converting vector graphic to bitmap is inherently easy, the opposite way is not. I've tried to vectorize some bitmap drawings and the result sucked even when I tuned the tool settings. Vectorization works with clean sharp flat color picture. But most pictures, even flat colored, aren't just that. Most bitmap image processing and drawing tools use alpha-blending on line edges, gaussian distortion to make picture softer and if it's JPEG compressed, there is always distortion close to any sharp transition because the compression is based on transition spectrum removal (it's more complicated, there is quite a science and engineering behind non-lossless compression).
In short, you have to try first what result we have with vectorising bitmap before we go that way. We may run in multiple difficulties. Not just with image processing into vectors, but also with compatibility, Flash doesn't support full set of SVG file standard features.


Regarding your Kristy bottom mod. I didn't mean only to add a slit, that part I can do myself easily. I would like to improve entire pu55y to look more appealing.
Maybe to round side lines a bit? Adjust the shadow line a bit? Move down and adjust that pubic fur a bit? I've attached some markings to original file just for reference what I mean. Maybe we should use some sprite that Crow has drawn naked for reference.
I have no clear idea how to do make that part to look hot because I'm not an artist.
I've tried to draw pu55y for Ginger sprite for current build because it was missing entirely. But I doubt that the result is right. I'm not any talented in that way.

[attachment deleted by admin]
Title: Re: Welcome to the team
Post by: John on June 08, 2021, 03:17:08 pm
Do you mean something like this? I can do it, the thing is. I don't know if I can vectorize it. Maybe I can use photoshop and then try to vectorize, but I'm not quite sure. Just tell me if this what your want for the ****.

[attachment deleted by admin]
Title: Re: Welcome to the team
Post by: John on June 08, 2021, 03:29:23 pm
I think I know what you mean, let me change it and tell me what do you think
Title: Re: Welcome to the team
Post by: Tabby on June 08, 2021, 04:17:59 pm
I mean something that would look good with flat color and front standing character (which is pretty limiting itself) and doesn't differ too much from Crow's style.
The only idea of an artist drawing similar way I can get from top of my head is Fluff Kevlar.

Something like this
https://e621.net/posts/2443562
or this?
https://e621.net/posts/1840656

It's more about adjusting existing lines around pu55y than drawing something entirely different.
Title: Re: Welcome to the team
Post by: John on June 08, 2021, 04:33:49 pm
Ok. Let me see what I can do. Gonna have the result for tomorrow
Title: Re: Welcome to the team
Post by: Tabby on June 08, 2021, 04:57:48 pm
No need to hurry, I won't have much free time to work on HTH until snow falls.
Title: Re: Welcome to the team
Post by: John on June 14, 2021, 10:21:09 pm
I finish what you ask me, and I must say. It's a mess doing this, the model has too many unnecessary joints that you cant change without scramble the model. Taby, for the mods, what kind of Software you use? The change is visible but the original model too, so if you wanna modify something use unsee the changes.

[attachment deleted by admin]
Title: Re: Welcome to the team
Post by: Tabby on June 15, 2021, 08:26:28 pm
Thanks John,
Unfortunately, your drawing tool converts all SVG path tags to different format, where fill color is not part of path tag but it references to style defined in another tag. Through it is still valid SVG format, Flash doesn't support that style.
I can open that in Inkscape and see that correctly, but if I import that back to Flash, it loses all color fill data so everything is black.

Still I could copy two objects (the pu55sy line shape and the shadow above) to the original file and adjust the rest manually. However, I need you to either change SVG format type/version in your drawing tool or to use different drawing tool.

The model/shape is exported as it is in the Flash file, not touched by any tool. The reason why almost every path is flooded by abundant nodes is that Crow draws in freehand lines, not bezel curves. That is not wrong itself, but he has freehand smoothness set for fine = too many generated nodes, often many nodes each on other without line between. I'm not familiar with drawing tool integrated in Adobe Flash so I don't know if he even had obvious way to adjust that setting.

When I'm editing any exported SVG in Inkscape, I use path->simplify function to reduce number of nodes approximating path curve. More often I select bunch of needless nodes and delete it outright. The other thing is that Adobe Flash integrated drawing tool automatically cuts holes in an object in the shape of objects above. That's unnecessary, Flash Player draws objects in layers correctly. So I'm deleting such holes when I'm editing that.

Attached is your mod inserted in original file. I've modified it a little further. Not sure, if it's the way to go.

Please change anything in this file and send it back. The purpose of this exercise is to resolve technical/compatibility issues before you put considerable effort in drawing anything for this project.

[attachment deleted by admin]
Title: Re: Welcome to the team
Post by: John on June 16, 2021, 06:04:51 pm
So. I Don't know what you want me to do, but In the meantime, I will try to get to understand how to adapt from illustrator to flash. Just tell me what you want and I'll try my best to make it happen
Title: Re: Welcome to the team
Post by: Tabby on June 17, 2021, 02:00:01 pm
I want you to somehow setup your drawing tool or to use different tool in order to create a file that is compatible in the way that I can import that into Flash. It's not about drawing anything useful, just add anything to the file so it's sure that the tool really modified the file.
That means to change anything in the file I've attached and send it back so I can test that by trying to import that into Flash.
You can create multiple files with different settings and send them all.
If you can save it in SWF (flash format) then it should work for sure. I don't have any tool that supports drawing in Flash directly because none of Adobe software works in Linux and I don't have Windows.

If everything fails, then you can use Inkscape. It works for sure because I've already used that for modifying HTH drawings. It's free software so it's not as refined as professional drawing tools. I had to watch some youtube tutorials because many things in that tool are not obvious & intuitive.

Other way around is that I can program some script to convert the SVG format from your tool to SVG format that works with Flash. I'm not a programmer so I have to learn Pearl or Python scripting first but that shouldn't be hard for me.
Title: Re: Welcome to the team
Post by: John on June 23, 2021, 12:21:31 am
I didn't manage to change a lot, but I managed to make it a Flash file. Does that work? It didn't become a mess, so probably all the files I modify will be delivered in flash format, If you have any problems just tell me and I'll see what to do.

[attachment deleted by admin]
Title: Re: Welcome to the team
Post by: Tabby on June 25, 2021, 04:20:21 pm
That almost worked. Flash player can play it, but for some reason, the tool decided to save each drawing path to separate shape object and instantiate all 71 shapes in frame tag. That makes it hard to move that to another flash file. (screenshot)

But nevermind, I've finally went through some Python tutorials and created a script that converts path tags in SVG file from your tool into SVG file path tags compatible with Flash. I felt sort of illiterate not "speaking" any scripting language anyway :-D so it was about time.

(attached) It's my first "Hello word" Python script, so it's far from perfect, but it works at least for SVG file you sent.
I should be able to enhance it when we run into something in SVG that it won't work with, like gradient or bitmap texture fill.

So now we can continue with drawing.

[attachment deleted by admin]
Title: Re: Welcome to the team
Post by: Tabby on June 28, 2021, 06:05:45 pm
John, attached are all player body shapes exported from Carmen new doggystyle scene, these are the same in both Crissy doggy scenes.
Please create modified set for each major species. In most cases just shape color change is enough, some need to add stripes, some even a shape change. Many need different foot (for example equines).
There is some example drawn for few species in Jaymee sideways scene (Lion, tiger, some canines, equine foot).

I can merge all shapes as different layers into single SVF file if is easier to use for you. I would have to split that bast later but it shouldn't be big deal.

What is missing entirely, is player tail. We should be able to reuse some NPC tails for that (i.e. just copy Carmen tail for player fox). I have to add that to the scene and animate it by some script.
Title: Re: Welcome to the team
Post by: John on June 29, 2021, 06:09:52 pm
What exactly you want me to do? You want me to adapt all the scenes to every single species? I'm gonna need the complete model in a single file.
Title: Re: Welcome to the team
Post by: Tabby on July 03, 2021, 07:58:57 pm
John> Basically yes, that's the long term goal. Not every single species, skip frogs and other weird stuff, one species is enough for rodents, still it's gonna be 15 or 20 species. Many of these will be just different colors for the same drawing.

I've merged all shapes into one SVG as different layers.
However, it's Inkscape version of SVG as it seems like layers are not defined in plain SVG specification. So will see if it works with your tool.
I can merge it as different groups instead of layers instead if this doesn't work. I'm late on responding now because I'm just too busy IRL.
Title: Re: Welcome to the team
Post by: John on August 04, 2021, 05:29:16 pm
Well. Sorry for posting so late, I modify the character to match the design of every single animal that has a sheet. It has the color of the wolf preset but It can easily change to another color of another animal, except birds and reptiles, since there's no character sheet or something that tells you how they look.
Title: Re: Welcome to the team
Post by: 1r2k5ng09df8s3 on August 04, 2021, 07:51:32 pm
That looks amazing!
Title: Re: Welcome to the team
Post by: Tabby on August 05, 2021, 03:24:43 pm
John> Looks good, at least for all canines. I'll use either Carmen or Kendra tail, it should fit all canine species.

Please do a version with stripes for feline species. Maybe dotted version for lynx and mid sized species too? Maybe
I'm not sure about tails. I can use Ginger tail for small cats, but lion and lynx need different tails.

Equines will need different feet and tails, but we can most likely use existing ones from some NPCs.
Title: Re: Welcome to the team
Post by: John on August 21, 2021, 04:20:27 am
Hello again. I did what you ask me and I finish. The Bengali design was difficult, mostly cause I don't know how to do the spots, that's why there's a version without it. The tiger and the lion are ready, and if you need another one just tell me. Changing the subject, I have a question. How long has this game been in production and how much budget has had? Cause it's pretty empty and lacks a lot of options that are in-game.
Title: Re: Welcome to the team
Post by: John on August 21, 2021, 04:22:25 am
I can't post the files, the pages tell me that the upload folder is full. 
Title: Re: Welcome to the team
Post by: Tabby on August 21, 2021, 09:22:12 pm
I've done some file cleanup so there is some attachment upload space now.

Still it's small. I've chosen Smfnew.com for this board because they advertised free board with 200MB space. As it turned out, it's only 10MB unless I pay for more. If it's not bad enough, there is ridiculous language censorship and half of normally configurable features can't be configured or disabled. So it's the worst free board to choose.
I didn't changed to another site bc. I expected it be short lived as I expected Crow to be sending lawyer take down notices to site admins. I was ready to set up a new burner board every month.
Surprisingly, to my knowledge Crow spent zero effort on fighting his arch pirate. Well he may be diligently running some smart plot in secrecy to catch me with my pants down. So I'm never gonna relax my safety standards (like 100% VPN&TOR, no exceptions).
Title: Re: Welcome to the team
Post by: Tabby on August 21, 2021, 09:39:49 pm
Hello again. I did what you ask me and I finish. The Bengali design was difficult, mostly cause I don't know how to do the spots, that's why there's a version without it. The tiger and the lion are ready, and if you need another one just tell me. Changing the subject, I have a question. How long has this game been in production and how much budget has had? Cause it's pretty empty and lacks a lot of options that are in-game.

Thanks much.
This is third iteration of HTH, means two previous HTH games were scraped unfinished and work restarted from scratch.
This iteration has been in development from 2012 (half of content was made that year) to the end of 2017 when it was abandoned for 4th iteration (which failed to deliver usable game content so far).
That means Crow has been "working full time" for 6 years on this content. At least he has been paid for doing that by his subscribers.
Any employee or contractor would be fired if it took him entire year to get this result. It's subscriber's fail that they keep paying him. Especially now after 3 years of Unity debacle.
Title: Re: Welcome to the team
Post by: John on August 22, 2021, 01:22:37 am
Here are the files.
Title: Re: Welcome to the team
Post by: Tabby on August 25, 2021, 08:48:52 pm
Thanks John,

Unfortunately I'm too busy IRL these days to provide any useful cooperation. It won't improve for at least next month.

Regarding spots, it's definitely not perfectly round dots of the same size. Please look at Zoe sprite and pole scene how it could look like. Maybe it could be possible to just copy dots from shapes in Zoe scene file.
Title: Re: Welcome to the team
Post by: TrickyDragon on October 03, 2021, 02:00:41 am
Hey. I'm the dude from u18chan. A pleasure to meet ya! Just call me Tricky or whichever. ^_^ Thanks for having me. If there's anything you want me to get started with, hit me up.
Title: Re: Welcome to the team
Post by: 1r2k5ng09df8s3 on October 03, 2021, 04:00:44 am
Hey. So if you head over to the dialogue thread there are characters with dialogue trees written for them. If you want to write a dialogue, pick a character so Tabby can remove them from the todo list.

This is really awesome that you're helping out with this.
Title: Re: Welcome to the team
Post by: TrickyDragon on October 03, 2021, 05:37:35 am
So I just go to the thread of any character right? Do I say 'I wanna write this gal'?
Title: Re: Welcome to the team
Post by: 1r2k5ng09df8s3 on October 03, 2021, 06:29:40 am
you did it just fine. I can make new threads when possible
Title: Re: Welcome to the team
Post by: Tabby on October 03, 2021, 08:40:04 am
So I just go to the thread of any character right? Do I say 'I wanna write this gal'?
Welcome to the team.
Preferably you can start new thread for a gal that doesn't have any yet.

Of course, you can choose to rewrite any existing dialog in the game you don't like. It's just that half of NPCs have nothing written yet.