HTH Dialog Developers Group

General Category => XML and technical stuff => Topic started by: Tabby on March 08, 2019, 10:25:25 pm

Title: How to start doing XML dialogs
Post by: Tabby on March 08, 2019, 10:25:25 pm
First you need HTH Offline version 0.670 or later.
Download HTHvT0670:
https://yiff.party/904815#shared_files or https://anonfile.com/NeY5Wchdn6/HTHvT0670_zip

There is a PDF with beginners manual in it.
If you don't understand something, ask in this forum section.
Title: Re: How to start doing XML dialogs
Post by: 1r2k5ng09df8s3 on May 21, 2019, 01:31:58 pm
I was just wondering for future reference, is it possible to have the character say the player's name?
ie. Hello Jack. I've missed you. Obviously specific to the player.
 
Title: Re: How to start doing XML dialogs
Post by: 1r2k5ng09df8s3 on May 21, 2019, 01:40:30 pm
Last question. Are we planning on redoing rio, bella and charlotte's dialogue? I think that it would be a waste of time if we did.
Title: Re: How to start doing XML dialogs
Post by: Tabby on May 21, 2019, 07:37:57 pm
No there is way to print variable value in the character speech text. I would have to implement such option, including dealing with undefined and default values.
But is it worth? I pretty doubt that anyone fills in the player's name.

Regarding those 3 talking sprites, I want to keep existing dialog and just add some minor extensions. For example I've already added a branch where Rio won't do threesome scene unless the other character is already familiar with player. I would like to have the same condition in Vixxxen/Bella and Cindy/Carmen dialog.
We have almost no chance of getting female voice (other than crappy synthetic text-to-speech) to make something as good. For that reason I haven't started doing synchronized sprite mouth movement scripts.
Title: Re: How to start doing XML dialogs
Post by: 1r2k5ng09df8s3 on May 21, 2019, 07:56:11 pm
 OK then, no problem just asking