HTH Dialog Developers Group

General Category => Updates and news => Topic started by: Tabby on June 08, 2019, 09:28:18 pm


Title: Working builds for 0.671
Post by: Tabby on June 08, 2019, 09:28:18 pm
I'm gonna share my current working version 0.670+1/4 tonight.
I'll send message with Tor link when I have Onionshare set up. Doing some last mods to Raquel RLD sprite doll control.
Title: Re: Working builds for 0.671
Post by: 1r2k5ng09df8s3 on June 08, 2019, 09:32:12 pm
Ok cool
Title: Re: Working builds for 0.671
Post by: Tabby on June 08, 2019, 10:39:19 pm
Sharing now, link is in the PM. It will work for ~10 hours.
Title: Re: Working builds for 0.671
Post by: guest10 on November 26, 2019, 01:06:27 am
Link?
Title: Re: Working builds for 0.671
Post by: 1r2k5ng09df8s3 on November 26, 2019, 03:20:25 am
Hello threedaysgone! I would like to welcome you to our humble forum. This version can be found at Hthstudios’ page at yiff.party in the shared files tab.
Title: Re: Working builds for 0.671
Post by: Tabby on November 26, 2019, 07:34:08 pm
Version 0.671 is not released yet, we are still working on that.
There is v 0.670 (March 2019) uploaded on yiff.party

I use to share current working build with two guys here who are contributing some effort into making this game. I share it directly from my computer for limited time, so it's not uploaded anywhere, no link exists.

I'm going to share "almost 0.671" for testing purposes as soon as I implement guide dialog conversion so we can rewrite guides easily. I've done music player this weekend so the guide is last major change on programming list for 0.671
There are still some minor programming things to do, major tasks (Ava dialog tree, finish Jeanette dialog, guide dialog - perhaps only one for all guide characters, and preferably Ginger's tail drawing) to do for 0.671
I would like to release 0.671 before Christmas, but means only 1 month for remaining tasks.

It would be nice, if you would like to join our team and contribute some work: Either write dialog tree for some character (preferably Ava or Rose for upcoming build), draw the rest of Ginger's tail for her blowjob scene or anything useful you can do.
Title: Re: Working builds for 0.671
Post by: Tabby on December 01, 2019, 12:08:00 am
1r2 and Huk,
I'm going to share my current working version. Most likely on Sunday from ~10pm UTC to ~8am UTC. I'll send PMs with links when I have OrionShare set up. If you'll miss that or can't use Tor at the time I'll set up sharing again eventually.

Updates since last working version I shared with you:
4.76 Anne missionary controls got dark background to be visible at shower floor bg.
4.77 Shade beach: variable for position implemented for return from dialog.
4.78 Sex scene loader upgraded to print error on missing file.
4.79 Zoe blowjob background fixed. (except for Tower floor 2)
4.80 Rio barstool scene: Rio climax returns to previous speed.
4.81 Ginger doggy scene: Release hair returns to previous speed.
4.82 Jasmine cowgirl missing cum added from some ancient version.
4.83 Glass Room fixed Francesca double apearance.
4.84 Melody oral minor glitch fix.
4.85 Edit button recreated from scratch to make it in-game player edit, not game restart.
4.86 Created Monique sex scene based on unfinished concept file hidden in Official Archive.
4.87 Added, fixed and improved Jeanette new cowgirl scene from Official HTH Archive.
4.88 Charlotte standing sprite for Northern Falls hill and NPC_list. Sprite has
     pregnancy phases as Rio. Each finished sex scene moves prego phase by two.
     (Not for Emerald Hot Springs where sprite is partially submerged, but completed
     sex scene counts prego phase up regardless)
4.89 Map vertical shift simplified (on mouse up/down or arrow keys),
     horizontal shift and zoom removed as useless.
4.90 Recreated music player. Selectable playlists user defined in hth_config.xml
     Adjustable music base volume. Volume is still additionally adjusted by zones.
4.91 Jeanette cowgirl (older version) default **** in condom replaced by genus
     dependent **** with/without condom.
4.92 Tower floor 7 Quinn (wolf) sprite gets naked on mouse click.
4.93 New character Taight added to Tower lobby desk and to the floor 9.
4.94 Reduced unnecessary delay frames on some zones loading.

Some things need some additional work to finish. But it's good enough for testing.

1r2> You seems to use your **** profile name for some stuff on this project, for example on Valeriya updated scene loading frame. Do you want to be credited by that name in readme.txt file or/and in guide dialog?
Huk> Same question for you. You've done lot of work on all that dialogs. Do you want to be credited by something else than simple "anon"?
Title: Re: Working builds for 0.671
Post by: 1r2k5ng09df8s3 on December 01, 2019, 02:44:30 am
You can use my official.
Title: Re: Working builds for 0.671
Post by: Tabby on December 01, 2019, 10:17:13 pm
Check your PMs guys, sharing current working version right now.

There is small literally last minute update: Kibo and Rachael sprites are added somewhere in the game. Rachael is clickable.
Find them :-)
Title: Re: Working builds for 0.671
Post by: 1r2k5ng09df8s3 on December 02, 2019, 03:33:24 am
Fix the Main Menu Music. I don't know about huk, but I would recommend "Decay" by Home.
Title: Re: Working builds for 0.671
Post by: 1r2k5ng09df8s3 on December 02, 2019, 03:54:38 am
These suggestions are optional btw. We should move the brothel room" from the studio offices to various locations in and around the Villa location. We could then either remove some of the copy-pasted sprites and replace them with some of the RLD cast or simply remove Jezzel and put them all in the Villa. I think also the office is a decent place for that Misty Sprite to go.
Title: Re: Working builds for 0.671
Post by: Tabby on December 02, 2019, 06:31:16 pm
I have to fix legacy volume control. It's two stage now, one I've added to Options menu, one legacy by object calls in zones. The legacy one sometimes doesn't work, so the intro starts with full volume, sometimes it changes not just music volume, but all sounds volume. Maybe I should move default volume per zone to config file too.
Regarding intro theme, the entire System Shock 1 music set is intended as another music joke. I haven't created serious music playlist besides original playlist. Anyway, playlists are defined in hth_config.xml using external mp3 files, so everyone can simply create his own. The number of playlists is not limited by code.

Regarding moving RLD characters to the Villa, the only issue is to find and add correct background (of particular view angle) to each sex scene. Currently RLD street backgrounds are said to be the Tower back entrance. Which is only a bit off. I haven't find Villa indoor vertical background, these in Jezzel scenes are from Library.

Huk> Please leave a post here when you will be back so I can setup sharing again.
Title: Re: Working builds for 0.671
Post by: 1r2k5ng09df8s3 on December 02, 2019, 11:42:42 pm
Wasn’t aware of the music joke. I can set up a background for the villa. You will need a couple I assume for the different positions.
Title: Re: Working builds for 0.671
Post by: Tabby on December 05, 2019, 09:00:32 pm
You can't get System Shock 1 music joke unless you was a 90' gamer. The point is in a music, that is cool but absolutely inappropriate for this game. The obvious one is Faidon-Doom song that I added for Stone Circle Ruins on Doom playlist in this build. I bet no one can fap while hearing that. :-D
I consider adding Doom marine sprite to somewhere in the game that would show up only if Doom playlist is selected. Alternative is Edward Diego sprite for System Shock playlist, but I doubt that anyone would get the joke.

That takes me back to guide dialog. I'm not sure what and in what form to put there because everyone takes everything too seriously today and everything is considered offending.
Title: Re: Working builds for 0.671
Post by: 1r2k5ng09df8s3 on December 05, 2019, 10:25:35 pm
I guess I’m not too familiar with the joke then lol
Title: Re: Working builds for 0.671
Post by: Tabby on December 05, 2019, 11:01:14 pm
That very distinguishable music score should remind dark creepy corridors of doomed space station full of crew corpses and haywire robots trying to turn you into obedient cyborg. That game was a legend. Of course not as much as the Doom, the absolute legend.
Music reminding any of these games is at least ridiculous in p0rn game :-)

Creating serious music playlist for HTH was never my intention. After all there would have to be 1000 playlists to get the right one for everyone.
My intention was to make it easy for everyone to create his own. Please open hth_config.xml (of 0.671) in simple text editor, look at playlist definition tags. Please verify that that it's easy enough (at least for you) to create your own fourth playlist. My perception of "easy" may be wrong as turned out with XML dialogs.
Title: Re: Working builds for 0.671
Post by: 1r2k5ng09df8s3 on December 06, 2019, 03:19:34 am
It’s easy
Title: Re: Working builds for 0.671
Post by: Tabby on December 06, 2019, 08:05:17 pm
Huk, are you there? I can share current working version again this weekend.
Even when I haven't heard of you lately, still you've done good job on dialogs for v0.671
Title: Re: Working builds for 0.671
Post by: 1r2k5ng09df8s3 on January 01, 2020, 06:03:45 am
Happy New Year!!!
Title: Re: Working builds for 0.671
Post by: Tabby on January 15, 2020, 10:06:04 pm
I'm sharing 0.671 for final tests right now. Check you PMs, 1r2 and Huk.
Unless you report any subject for change/fix, I'll upload this as a public release.

1r2> Do you have any comment or language fix for Rachael (Crow's nest) short dialog?

I've finished Ava kittystyle update.
Deferred Ava doggystyle sound import.
Title: Re: Working builds for 0.671
Post by: 1r2k5ng09df8s3 on January 15, 2020, 10:56:55 pm
Epic. I’ll download later today
Title: Re: Working builds for 0.671
Post by: Tabby on January 16, 2020, 06:09:39 pm
It didn't work apparently. Too slow Tor connection?
Forget that. I'm leaving for weekend early tomorrow. I don't want to keep postponing the release till Fools day. So I call it finished and uploading to YP. Upload is going to take hours anyway.

Please download that from there, create Mac version and upload with similar name and description. Note that YP upload cannot be reverted or modified so you cannot change anything afterwards.
Title: Re: Working builds for 0.671
Post by: 1r2k5ng09df8s3 on January 16, 2020, 08:28:25 pm
Alrighty will do!