HTH Dialog Developers Group
General Category => XML and technical stuff => Topic started by: 1r2k5ng09df8s3 on April 19, 2019, 09:33:30 pm
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Hey guys this is a new thread devoted to fixing all (hopefully) of Crow's many bugs. Any bug you encounter in Tabby's offline build should be reported here.
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Hey Tabby, this is that list of bugs and issues that you requested.
Most of These Are Not Game Crashing, and Therefore Do Not Need to Be Added to This Current Version.
1) Gingers Blowjob Scene:
You appear to have a modded version installed in the game and I assume that you are using that version because you have both the Herm and female Ginger. I couldn’t help but notice, however, that by clicking the zoom toggle button you zoom way too far out exposing the missing section of Ginger’s tail.
I will have attached for you Crow’s current version in case you can make it work.
2) Michelle:
Her sprite lags no matter what location she is in.
3) Crow’s thank you to patrons sign in the Main Hall:
Simply remove “of” from that sentence and you should be good to go.
4) Jaymee:
CRASHING GLITCH
If you mess with Jaymee’s outfit and return to the balcony you sometimes get a black screen that can only be fixed by restarting the flash projector.
5) Jezzel:
Her tit fuck scene is trash in my opinion . It doesn’t have any options and the animation is ok at best. I have attached a slightly older version that has options for deep and rub etc.
6)Mercedes:
In the Glass Room, Mercedes’s scene has the Stone Circle background but during the pullout climax the background changes to the glass room. All you would have to do is align the backgrounds with the position of the player. I don’t know if you can fix this but it isn’t too high priority so don’t loose sleep over it.
7) Bella’s Cowgirl Scene:
The camera control is entirely broken for this scene. I am attempting to find a functioning version on the internet.
Edit: No luck yet :(
8) Anne’s Missionary Scene:
The controller is almost invisible because of the background.
9) Anne’s shower Scene:
I have a few versions of Anne’s shower scene for you to add. I’m looking for a version with a climax right now and I will post it later if I can.
10) Guides
I’m not sure if we even want guides in this newest version of HTH Online because their original purpose was to spout Crow propaganda. 😛 A few of them don’t work and I think instead of trying to fix them we should simply remove them from the game entirely. We definitely should keep their sprites just remove their interactions.
That’s all for me!
If you have any questions feel free to ask
SCENES ARE ON MY GOOGLE DRIVE!
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Thanks much for testing, though I couldn't fix anything as my deadline passed and I struggled with the upload.
My notes:
1) Gingers Blowjob Scene:
Crow has never drawn the rest of Gingers tail. The same with her feet. Yet it's worth of zooming out to see entire beauty.
2) Michelle: Her sprite lags no matter what location she is in.
All sprites loaded from external files do that. Michelle sprite file is the largest so it's the slowest. I moved some sprites to external files so I can use the most developed one (usually from character chat file) everywhere to let sprite state propagate to zone. Originally all zone files contained incomplete copy of chat sprite. That sprites lacked dress options or could not even get naked because many segments were missing. I hope to find a way to preload the files on zone load eventually.
3) Crow’s thank you to patrons sign in the Main Hall:
Will correct that.
4) Jaymee: CRASHING GLITCH
Tried that and I coudn't reproduce this crash. Do you have some exact sequence to crash?
5) Jezzel titty:
I'll check your file. The scene files both on HTHstudios site and in DragonFlame's 2015 rip are just like this.
6)Mercedes:
Confirmed. Will fix background
7) Bella’s Cowgirl Scene:
Confirmed. Will fix camera controller.
8) Anne’s Missionary Scene:
White controller buttons are invisible on almost white shower background. Will do something with that later.
9)
Will check it,
10) I never tried guides.
I may just use the same XML dialog system for them. But I doubt anyone would bother writing guide dialogs.
Thanks much.
However the fixes won't be done this week.
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Ok Here's a few animation mishaps that Crowtard has neglected to fix.
1) Valeriya doggystyle.
The climax is really bad I hacked a full version of sothink and extracted her scene as .fla. I am not familiar with editing these, but with little modification we could add full support for genus recognition into the game.
I put her .fla in my google drive.
2) Amber's Doggystyle scene has the same problem. I haven't extracted it yet because I don't have too much time. expect an edit though.
small problem:
edit button doesn't work.
All in all I'm genuinely excited to be able to extract these scenes, because now in the future we can complete what Crow began.
Im also going to make a new topic called To Do. This way we can keep track of more major things we need to do.
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I spent considerable effort and time fixing sprite loading lag. But I didn't succeed.
I've pursued and tried every potential method listed in the ActionScript 2 Language Reference manual, searched internet but no result. There is no way in Flash AS2 to load object from file before it's placed on the stage. There is also no way to move or copy object across flash timelines so there is no workaround in placing all sprites behind the scene on zone load and moving them on/off stage as player viewpoint changes. At least not synchronously with viewpoint move.
I can thing of workaround in placing/loading all viewpoints with sprites at once on file load and then moving entire viewpoint on/off visible area instead of placing/creating and then removing them. But that involves substantial change in how HTH game works = awfully lot of work. **** this, lets live with lagging sprites.
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Agreed. What about Valeriyas scene
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1r2> I thought that you are doing modifications to Valeriya climax animation in Adobe software. I recall trying to help you little with that telling you where&how is that animation currently implemented in that file.
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I found all the misbehaving key frames and could’ve fixed them on the spot but my computer was having issues so I had to move to my laptop. My laptop does not have a lot of space and I don’t feel like paying for Adobe so I’m checking out different packs in order to get it for free.
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Definitely don't pay for any Adobe software. That corporation killed Flash by poor software engineering standards and maintenance approach. And they continue with slowly killing PDF...
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Thats a fact
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Bug list:
1: Jessica’s chat sprite lags. When you click her sprite to get to chat dialogue, her tongue and teeth are visible before the rest of her body. Simply delete both teeth and mouth because they’re not used to fix.
2: Glass Room: Francesca has two sprites. One positioned out in front of the lobby, and one inside standing next to Valeriya.
Francesca: Missionary scene has cum leaking out of her a s s at climax but player is wearing condom
3: Melody: Her blowjob scene is a bit broken, when you toggle her deepthroat, her legs disappear for a few seconds. Fixed: Will attach later
4: Valeriya’s back and done menus do not work. Fixed: Will attach later
5. Jasmine’s cowgirl scene had a missing frame. Fixed but noticed that FFDEC broke sone of the sprites on exporting to .fla. If you have a version that won’t likely be broken on export please reply ASAP!
Will add more when I have the time!
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Thanks,
1. Confirmed. Jessica sprite should fade in. But it seams that Flash player is applying _alpha (transparency level) to individual segments instead of entire sprite where muzzle segment covers upper part of jaw segment. It is rare player bug (most bugs are caused by HTH, not by player).
I can't simply delete teeth and tongue because it is one shape object with jaw and FFDec has no tool for altering vector (nor bitmap) drawings. I can simply remove fade in so the sprite appears instantly with no transparency effect.
2a. Confirmed, will remove sprite inside lobby.
2b. Cannot replicate, it works fine for me in the current version (you have). I remember fixing that in 0.670.
3. Confirmed. I haven't inspected that file yet.
4. Cannot replicate. Back and done buttons work correctly in all Valeriya scenes. Also result npc_status is set correctly for all buttons.
5. I don't see missing frame but jasmine_sex_a.swf is broken/miscompiled on the HTH server where I ripped it from. C um objects are missing entirely, climax doesn't stop some animations, controller was defunct. I fixed boobs to stop bouncing when body stops moving and fixed the controller. However I just noticed a made small mistake: when speed is changed by keyboard, speed changes correctly but green speed number doesn't change. Will fix that.
We should search archives for latest working version. I found way too old version (2015 torrent pack) where climax works but boobs bouncing is not implemented yet.
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That's unfortunate. You will be missed!
Yeah, time and family stuff is the problem in my case too. That's why I haven't been able to keep up with you last months.
Thanks much for all the effort you have contributed to this project.
I hope to see you here sometime months later when you have time again.
Tabby
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Issues update:
1. Jessica sprite fixed, appears instantly now.
2a. Francesca erratic appearance inside lobby fixed.
2b. Still can't replicate bug in current working version.
3. 1r2's file has fixed legs, but broken keyboard controls. Maybe exported FLA can't handle script triggered by multiple event sources as such is hard to express in ActionScript (but easy in SWF tag record). I could either fix buttons in 1r2's file or to fix legs in v0.670 file. The later was easier.
4. It turned out to be version confusion. 1r2's Valeria file has script for handling return value for versions 0.669 and older where sprite actions (dress, cum) could be controlled only by single npc_status variable common for all sprites. Since v0.670 all sprites has dynamic parameters array constructed on the run so sprites are controller easier, persistent and independent. For that reason Valeria scenes return npc_status different way since 0.670
5. Added cum to Jasmine cowgirl scene by copying it from very old less advanced version. Also fixed speed indication.
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Hey so I upscaled the entire Northern falls area. What's the fastest way to replace all JPEG backgrounds in the area without doing it manually? (There's 200)
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I tried doing it manually but it involves clicking about 2000 times In the same place XD
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1r2> I'm not familiar with your Flash editor software.
I'm using FFDec where it's absolute PITA to replace a bitmap as you have to manually replace image and then to find shape framing that image and update shape bounds and rectangle dimensions for new image res size.
And because HTH2 Beta is created as a movie of bitmap frames playing in loops, it's awful to do anything with that. Fortunately, even Crowchild found that out and switched to utilize Flash more sopfisticated way with next HTH.
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I've figured it out. The process goes as follows.
1. Export all of the bitmaps
2. Upscale using tool
3. Batch rename using utility
4. Create a new symbol in the .fla called scenery
5. Import the upscaled bitmaps as an image sequence
6. Allign on timeline, label, and reference the object.
7. Scenery gotoandplay() and you're done
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Hardware (gpu) accelerated flash emulator. Its freshly in development but it seems pretty straightforward. Should we consider this as the second projector to replace trong?
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Tabby, you are able to install Adobe products on linux. You can get flash from the pirate bay, and install it using a program called Play On Linux. I'm sure you're familiar. Here is a screenshot of my pc with Photoshop 2015 installed.
Screenshots below
https://ibb.co/Dg7LS48
https://ibb.co/xjGXd03
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Final bugs for HTH2 before I launch. There are certain scenes that have keybinds disabled. I also noticed that none of them allow the user to see the entire player controller by right clicking. I've looked around the internet for a solution but found none. I know this is one of Crow's methods from a long time ago similar to the Mouse.drag() function that I hate with all my soul. If anyone can identify the problem it would be much appreciated.
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Final bugs for HTH2 before I launch. There are certain scenes that have keybinds disabled. I also noticed that none of them allow the user to see the entire player controller by right clicking. I've looked around the internet for a solution but found none. I know this is one of Crow's methods from a long time ago similar to the Mouse.drag() function that I hate with all my soul. If anyone can identify the problem it would be much appreciated.
Hello, could you tell me what program do you use to help you?
Able to find something by digging deep into the internet
even if I don't know how to handle actionscript or flash
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I use ffdec and flash cs6. Flash cs6 can only be downloaded from tbp
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Final bugs for HTH2 before I launch. There are certain scenes that have keybinds disabled. I also noticed that none of them allow the user to see the entire player controller by right clickin ...
Right click invokes Context Menu. Flash allows context menu customization using ContextMenu class. Custom menu items can be added, or existing items removed, except security/privacy related items.
Search file scripts for ContextMenu and hideBuiltInItems you will find the cause. Just delete these.
Also search for Mouse.hide and delete that as well. I've added Mouse.show() to loader script so it enables it back on another file load, but it is still annoying.
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Okay, ill give it a try
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not a single swf has any of these keywords or scripts.