Author Topic: Usable resources from official build  (Read 3256 times)

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Re: Usable resources from official build
« on: November 12, 2019, 06:47:16 pm »
They will need Adobe Flash CS6 not Animate btw. They will also need the full pro version....

Actually not. Yes, it would be easier for me if someone draw it right in flash, but I can export each flash shape to standalone vector graphic file and also import shapes from vector graphic files. An example is an existing Ginger tail segment attached to this post.
The key is that it is vector graphic (a set of lines and curves), not a bitmap.
All you need for creating or editing these files is a drawing tool that support vector graphic, not a MS paintbrush or Pinta that converts it into bitmap on file open.

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